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SCPT 717 Sculpture Studio: Concept and Content Content and context have an interdependent relation- ship to the production of contemporary sculpture. This course examines how the construction of content has been fused and imprinted in contemporary art. It also addresses how contextual issues such as site, spatial relationships, and social settings inform the creative process.


SCPT 723 Sculpture Studio II Students realize their personal direction through con- tinued self-directed research and studio production. Individual interests are specifically identified and studio explorations narrow in scope. Weekly meetings with faculty and group critiques with peers stimulate ana- lytical discourse and growth. Prerequisite(s): SCPT 713.


SCPT 743 Sculpture Studio III Synthesizing one’s cultural and personal interests into cohesive creative expressions is the hallmark of maturing sculptors. Students develop a unified body of work that embodies this goal. In depth, self-directed research guides creative production while weekly meetings with faculty and group critiques stimulate intense analytical discourse. Production is reviewed by faculty panels at mid-quarter and at the end of the quarter. Prerequisite(s): SCPT 723.


SCPT 749 Sculpture M.A. Final Project All M.A. sculpture students are required to create a personal, cohesive body of work and write an extended artist’s statement. Students have the opportunity to combine historic and contemporary references with focused, self-directed expression, articulating ideas and contextual theories through refined critical self- analysis. Prerequisite(s): SCPT 743.


SCPT 773 Sculpture Studio IV Students produce a cohesive body of creative work by synthesizing their interests into a series of integrated expressions. In depth, self-directed research guides creative thought and production while weekly meet- ings with faculty and group critiques stimulate intense analytical discourse. Faculty review panels monitor and facilitate professional growth. Prerequisite(s): SCPT 743.


SCPT 775 Advanced Sculpture Studio Students prepare work for their thesis exhibition. They engage in a process of continual refinement to result in a cohesive body of work that summarizes their conceptual direction and technical mastery. Studio practice together with intense analytical discourse of current studio work and thesis draft prepare students for the visual and written components of their thesis. Prerequisite(s): SCPT 743.


SCPT 779F Graduate Field Internship Students in this course undertake a field assign- ment under the supervision of a faculty member. Prerequisite(s): 15 graduate credit hours, good aca- demic standing.


SCPT 779T Graduate Teaching Internship Students in this course undertake a teaching assign- ment under the supervision of a faculty member. Prerequisite(s): 15 graduate credit hours, good aca- demic standing.


SCPT 780 Special Topics in Sculpture The topic of this course varies from term to term. Each course focuses on various issues in sculpture and allows students to pursue individual projects related to the subject of the course. Prerequisite(s): Vary according to topic.


SCPT 790 Sculpture M.F.A. Thesis This class is the culmination of the student’s research and studio work. The thesis exhibit is the final examina- tion of the student’s critical thinking skills and abilities. The M.F.A. thesis provides the opportunity for the student to make a professional presentation of their work and defense of the themes and direction of their personal vision.


School of Design (Undergraduate)


SDES 490 Collaborative Experiences Each topic varies from quarter to quarter. By working in multidisciplinary teams, students will be solving current challenges and problems in the design field. Collaborative opportunities between departments and industry will be the focus of this course. Students will be exposed to the challenges and benefits of working in teams composed by people from a variety of fields. Prerequisite(s): By permission of the department chair.


School of Design (Graduate)


SDES 501 Visual Communication and Presentation Proficiency with 2-D digital tools to communicate, document and convincingly present ideas is essential for the artist and designer in a wide range of creative careers. A variety of digital tools will be covered and applied through projects and assignments to develop effective visual communication. Students taking the course will learn and explore the various advantages of the digital tools and their appropriate application toward the effectual presentation of ideas.


SDES 502 The Human Factor, Design Thinking This course explores the physical, psychological, perceptual as well as behavioral and emotional char- acteristics in understanding ‘The Human Factor’ as it pertains to design. Through a series of lectures and projects, human factors methodologies will be applied to the diverse fields of design.


SDES 503 Fundamentals of Graduate Research This course introduces the graduate student to the fundamentals of graduate research. It provides an overview of the research process, introduces key con- cepts and methodological approaches that prepare students to formulate theoretical frameworks and to conduct rigorous studies. Through structured discus- sions, presentations, and readings students will build the knowledge base and critical skills that enable them to succeed in their graduate studies.


SDES 704 Applied Theory in Design Graduate level design thinking and the management of ideas are the cornerstones of reducing theory to informed practice within organizations. Through a series of presentations, discussions, and exemplar projects, students explore current design practices and the role of theory that informs and guides the management of the design process. Project manage- ment topics include preparation of comprehensive design briefs, strategic mapping of the design process, and contingency planning of the project throughout its execution.


Sequential Art (Undergraduate)


SEQA 100 Introduction to Sequential Art Introducing the components of sequential art, this course explores visual narrative theories and tech- niques. Students become familiar with the discipline of sequential art and the various standard tools and tech- niques involved. Prerequisite(s): DRAW 101, DSGN 101.


SEQA 202 Drawing for Sequential Art Focusing on observational and interpretive drawing skills as they apply to visual storytelling for sequential art, students in this class will develop their drafting facility and learn how characters are constructed and integrated into graphic environments. Prerequisite(s): DRAW 200.


SEQA 205 Survey of Sequential Art Highlighting significant works of sequential art includ- ing their historical roots and major influences, students in this survey analyze trends, styles, techniques, sub- ject matter and works of important artists across the sequential art spectrum. Prerequisite(s): ENGL 123.


SEQA 215 Materials and Techniques for Sequential Art Examining the technical craft of sequential art pro- duction, students in this course focus on a variety of traditional skills, techniques and tools associated with illustrating a comic narrative. Prerequisite(s): SEQA 202.


cour se descr ipt ions


SEQA 220 Cartooning This course examines and explores the art of cartoon- ing. Students create and develop their own single- and multipanel comic strips, as well as editorial and political cartoons. Prerequisite(s): DRAW 101.


SEQA 224 Character Design and Storyboarding for Animation Emphasizing the observational skills and attention to detail that help a creator define and individualize cartoon characters and backgrounds, students in this course create appropriate model sheets for character animation and generate storyboards. Prerequisite(s): SEQA 215.


SEQA 244 Comic Book Scripting Covering dialogue, captions, sound effects, panel and page layouts, and the relationship of image to text in dramatic situations, students in this course develop narrative ideas and express them in written form, from the basic plot to the finished script. Prerequisite(s): ENGL 123, SEQA 100.


SEQA 277 Digital Coloring and Lettering Applications for Comics Focusing on digital problems and concerns relevant to creating a sequential narrative, students in this course develop their understanding of color theory, digital coloring techniques, digital lettering and sound effects, and the use of appropriate applications as they relate to visual storytelling. Prerequisite(s): SEQA 215.


SEQA 304 Advanced Drawing for Sequential Art This course is intended to further develop techniques introduced in Drawing for Sequential Art and is aimed at helping students develop enhanced drawing skills that specifically apply to sequential art. Prerequisite(s): SEQA 202.


SEQA 306 Comics Painting This course is designed for students who wish to explore fully painted sequential art. Students create pages of comics storytelling, with particular emphasis on applying watercolor, acrylics and other media. Prerequisite(s): SEQA 215.


SEQA 308 Special Topics in Sequential Art The topic of this course varies from quarter to quar- ter. Each seminar focuses on various issues in the field of sequential art and allows students to pursue individual projects related to the topic of the course. Prerequisite(s): Vary according to topic.


SEQA 310 Painting for Comics Covers The dynamic elements for successful design and execution of graphic novel covers are explored through a series of demonstrations and projects focusing on general color theory the treatment of light and shade, representation of depth, surface textures, environ- ment and the human form. Prerequisite(s): SEQA 202, SEQA 215.


SEQA 311 Conceptual Illustration This course enables students to explore comprehen- sively the characters, themes and environments of their own creation. Prerequisite(s): SEQA 224.


SEQA 312 Advanced Storyboarding This course helps students increase their knowledge of storyboarding and how it applies to the advertising, animation and motion picture fields. Students break down ideas and scenes sequentially to promote visual storytelling. Prerequisite(s): SEQA 224.


SEQA 317 Getting Published and Self-publishing Students are introduced to the business of research- ing, marketing, packaging and distributing comics. Approaches to selling work to mainstream comics companies are emphasized, along with the business of independent publishing. Students may have the opportunity to participate in a comics publication. Prerequisite(s): SEQA 277.


SEQA 325 Environments, Props and Structures Underscoring the vital visual elements that are often overlooked when illustrating a believable visual story, students in this course study and illustrate building


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