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ITGM 121 Introduction to Game Development Through hands-on exercises, students are introduced to critical aspects of the game industry from nondigital games to indie games to the latest video games. Roles and responsibilities within the game development team are discussed and practiced through in-class exercises, and genres are critically introduced, discussed and explored. Key individuals, companies and associations are also explored, and controversies are examined. The course culminates in a group project. Prerequisite(s): CMPA 110, DRAW 101.


ITGM 122 Introduction to Interactive Design Through individual and group exercises, students are introduced to critical aspects of interactive art and design from physical computing to installation art to traditional and nontraditional Web sites. A history of the interactive medium is presented, and the breadth of the medium is critically introduced, discussed and explored. Through in-class exercises, students practice composition, aesthetics, and various types of interactive art. Key individuals, media, software tools and associations also are explored. Prerequisite(s): CMPA 110.


ITGM 130 Digital Design Aesthetics This course provides the foundation for visualizing and understanding the essential vocabularies, principles and concepts of design, color and visual literacy as applied to interactive digital work. Prerequisite(s): CMPA 110.


ITGM 230 Information Design for Dynamic Media This course addresses the fields of information visu- alization and user interface design and their inter- section in the field of interactive design. Through the exploration of key principles and methodolo- gies of these fields, students will develop a working knowledge of the means by which dynamic media systems—Web sites, games, information aggregators, smartphone applications, etc.—organize, visualize, and present information to the end users of screen-based media. Students learn and use industry method- ologies to develop information-intensive interactive projects through a series of progressive assignments. Prerequisite(s): ITGM 120 or ITGM 121 or ITGM 122, ITGM 130.


ITGM 240 Modeling, Materials and Lighting Modeling techniques and aesthetic skills required to create, texture and light 3-D objects are explored. Through the use of industry standard 3-D software, students will learn methods and procedures to create 3-D models efficiently and accurately. They will also learn to create textures, shaders and materials for 3-D geometry. Students will create visualizations in 3-D through real-world observations. Prerequisite(s): ITGM 130.


ITGM 241 Survey of Interactive Entertainment This course chronicles the history and evolution of interactive and game design while reflecting on its immediacy through Internet and game culture trends. Students examine the social and artistic influences in computer mediated communications and game theory principles. Prerequisite(s): ARTH 110, CMPA 110.


ITGM 250 Fundamentals of Game Design This course introduces students to game design through analysis, application and discussion of the game space, game mechanics, the game player, and the design decisions that create the game state. Through in-class game play and game design exercises, students will explore the design process through the concepts of player agency and immer- sion, while structures of goals—both short-term and long-term— force consideration of challenge, conflict and reward. Ultimately, students assess the needs of a target audience and create a game space and a game expressly designed for that audience while providing critical feedback to their peers on their own designs. Prerequisite(s): ITGM 130.


ITGM 258 Modeling for Game Development Students develop an understanding of 3-D, the prin- ciples of modeling, and video game aesthetics while


exploring the creation of 3-D models specifically designed for integration into a game engine. Aesthet- ics, construction, communication, sculptural skills and quality of work are emphasized. Prerequisite(s): ITGM 240.


ITGM 260 Interactive Design This course focuses on the aesthetics of digital media elements and issues surrounding coherence in interac- tive environments. Students are introduced to author- ing techniques and technologies as they learn how to create and develop basic projects for delivery on the Web and as stand-alone applications in which interac- tivity is the focus. Prerequisite(s): ITGM 130.


ITGM 265 Introduction to Robotics AI This course introduces students to the field of experi- ence design relating to robotics and the code that controls them. Concepts of interactive design and game design relating to robotics will be learned and applied using object-oriented programming and artificial intelligence. Students investigate the recent history of robotics as well as the essential concerns and methodologies of the field. Students will create a series of robotic projects in order to understand the basic principles of robotics, artificial intelligence and object- oriented programming. Prerequisite(s): ITGM 260.


ITGM 272 Video Game Industry Survey This course chronicles the history and evolution of the video game industry, from its early beginnings in paper and war games to modern day next generation consoles. Students examine the industry’s growth, key players and companies, processes, controversies and career paths while reflecting on how each generation has influenced the next. Students examine the forces that shape the industry as well as the games it makes. Prerequisite(s): ITGM 130.


ITGM 303 Programming for Interactivity This course introduces object-oriented programming techniques using a scripting language. This class builds upon the Interactive Design course, enabling students to develop projects that include complex interactive Web sites, experimental interactive work and online games. Prerequisite(s): ITGM 260.


ITGM 310 Animation for Games In this course, students create character rigs and animation assets for games. Topics covered range from key frame animation and editing motion capture data to importing each student’s final animation into an existing game engine. Prerequisite(s): ANIM 250 or ITGM 258 or VSFX 210.


ITGM 315 C++ Programming I In this course, students learn programming techniques and skills using C++. Students learn basic under- standing of computer science concepts, awareness of different types of computer languages, use of a program-development environment, understanding of control structures, data structures, program logic, problem solving and object-oriented programming methodologies. Prerequisite(s): ITGM 240 or ANIM 250 or VSFX 210.


ITGM 320 Procedural Effects for Games This course focuses on MEL (Maya Embedded Lan- guage) scripting skills and techniques that are applied to 3-D models and environments. Scripting commands, data types, variables and arrays will be covered as practiced in the game design industry. Using industry standard methodologies, students will use profes- sional techniques and practices to explore, discuss and critique. Prerequisite(s): ANIM 250 or ITGM 240 or VSFX 210.


ITGM 333 Sculptural Texturing for Games This course focuses on the creation of complex organic models and 2-D and 3-D textures for use in video game development. Traditional 2-D photo editing, painting software and 3-D painting and sculpting applications are combined to provide maximum emphasis on art, mood and extreme detail. Additional techniques relat- ing to the use of complex systems within available hardware constraints also are discussed. In this course students explore, discuss and participate in critiques


related to professional methodologies, techniques and practices. Results-oriented techniques are emphasized. Prerequisite(s): ITGM 240 or ANIM 250 or VSFX 210.


ITGM 342 Narrative Content Design for Games Beginning with an overview of the types of narrative found in games, from linear stories to “MMO instances,” students in this course move from their initial story vision to a fully realized and interactive story for a video game. From the first class, students explore nar- rative structures, player expectation and response, and work with other students to incorporate feedback into their design to better prepare them to become content designers in the video game industry. Prerequisite(s): ITGM 120.


ITGM 350 User-centered Design for Dynamic Media This course focuses on the principles and methodolo- gies used throughout the interactive design industry for creating screen-based dynamic media—Web sites, information installations, smartphone applications, etc. Specifically, students address the interactive design process used to create dynamic media and endogenous meaning systems. Prerequisite(s): ITGM 230, ITGM 260.


ITGM 351 Cognitive Art of Game Design This course pushes students from the game space and the game player into practical, theoretical, controver- sial and abstract principles and applications within the cognitive art of game design. Through regular in-class prototype and play sessions as well as four longer-term game design projects, students consider, question and add a wide range of concepts to their already existing game design skills. Students explore the concept of a game as a generator of attachment, emotion and controversy, and hone their skills through a study of balance, semiotics, theme, narrative and interaction. Prerequisite(s): ITGM 250.


ITGM 352 Environment and Level Design As the visual quality and expectations of digital games increases so does the need for better art direction. By focusing on issues such as art direction methodologies, visual complexity, framing, modularity, and a solid art pipeline, students design and create visually effective and highly detailed game-oriented environments. Prerequisite(s): ITGM 240.


ITGM 353 Interactive Web Design Key concepts of Web design are presented through a series of technical and design workshops. Students are introduced to the latest authoring and animation software and learn how to apply their knowledge of the software to create dynamic and exciting Web designs. Prerequisite(s): ITGM 260 or MOME 235.


ITGM 359 Real-time Cinematics for Games A cinematic artist in the game industry is responsible for creating real-time cinematics, one of the main devices for delivering a narrative in today’s story-driven games. This course covers topics such as scripted events and other technical issues along with the fundamental concepts of cinematography, in order to guide students in developing work for their portfolios. Prerequisite(s): ITGM 352.


ITGM 360 Interactive Game Project Students design and develop games, Web sites and interactive media through a series of technical and design workshops. The course explores intermediate and advanced technical and conceptual aspects of design and development for group-based games and interactive projects. Prerequisite(s): ITGM 303.


ITGM 364 Scripting for Games In this course, students write scripts for a current game engine in order to alter its existing functionality as well as create new interactive elements. Ultimately, students learn to create what in the industry is called an engine modification (MOD). Prerequisite(s): ITGM 303, ITGM 352.


ITGM 380 Interactive Design and Game Development Portfolio This course focuses on integrating imagery, Web sites, video and various elements into an interactive


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