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Unless otherwise noted, all required courses are offered at least once a year. Most other courses are offered annually; some are offered every two years. Students should consult their professional staff academic adviser and faculty adviser each quarter prior to registering for classes to be sure they are meeting graduation requirements for their course of study and taking appropriate electives.


Anatomy


ANAT 100 General Anatomy This introductory science course investigates the structures found inside the human body and relates these structures to their specific functions, reviewing all 11 human organ systems. Students also learn basic comparative anatomy by comparing human structures to those of other animals.


Animation (Undergraduate)


ANIM 180 Action Analysis I Drawing from life is at the foundation of understanding human and animal articulation, proportion, balance, weight and pose essential for the animator. By using observational drawing techniques to learn to see, students explore issues of human and animal pose and motion relevant to animation. Prerequisite(s): DRAW 101.


ANIM 202 Principles of 2-D Animation Students explore the basic principles of animation to develop an understanding of character and perfor- mance. Emphasis is placed on the analysis of actions. Prerequisite(s): ANIM 180.


ANIM 218 Stop Motion I In this introductory stop motion course, students learn how to build a simple biped character and animate it in a number of motion tests. Students become familiar with the use of camera, lights and capturing software and are exposed to a wide range of stop motion styles to encourage personal aesthetic exploration. Prerequisite(s): ANIM 202 or FILM 100 or FILM 101.


ANIM 223 History of Animation This course focuses on the history and aesthetics of animation, with references to related arts such as live-action cinema, puppetry and comics. Screenings include a wide range of commercial and experimental works produced throughout the world. Students create small projects and written works pertaining to course topics. Prerequisite(s): ARTH 110, CMPA 110.


ANIM 250 Digital Form, Space and Lighting Topics covered throughout this course include the theories of 3-D space, object modeling, procedures for texture mapping, lighting and rendering. Students learn how to construct basic digital 3-D models of character and environment. Prerequisite(s): CMPA 100 or CMPA 110.


ANIM 252 Principles of 3-D Animation Building on principles learned in Principles of 2-D Ani- mation, students are introduced to animating in 3-D, with an emphasis on weight, pose and the mechanics of character movement. Students use their 2-D anima- tion skills to thumbnail and create rough animations that help push their 3-D poses.


ANIM 270 Principles of Screen Design Screen design is fundamental to animation communi- cation. In this course, students expand upon traditional media skills and animation craft by adding the element of screen design. Through individual approach and expression in traditional and digital media, students communicate by juxtaposing and sequencing imagery to develop a sense of artist-audience construct and consequence. Prerequisite(s): ANIM 202.


ANIM 280 3-D Character Setup and Animation This course explores the basic principles of modeling and rigging as applied to a series of very different characters. Students explore basic tools and apply them to various anatomical problems to find model- ing and rigging solutions for character motion. Major


emphasis is placed on proper identification of controls for the end user. Prerequisite(s): ANIM 252 or ITGM 240 or VSFX 210.


ANIM 302 Action Analysis II Providing valuable observational skills for both 2-D and 3-D students, this course furthers students’ knowledge of human and animal articulation and movement, com- bining observational studies with animation exercises. In addition to drawing, students learn how to utilize live action footage to breakdown and recreate the essence of human and animal motion. Prerequisite(s): ANIM 202.


ANIM 312 2-D Animation Production Using perspective and other traditional design attri- butes to create a variety of shot compositions, stu- dents in this course learn the business of staging, posing and animating action in a sequential layout to create effective visual narrative. This course develops the student’s ability to rough, block and animate 2-D shots in sequence to meet the goals of the script to tell a story. Prerequisite(s): ANIM 280.


ANIM 313 3-D Animation Production Through the process of learning to assemble the com- ponents necessary to allow for the efficient workflow in getting animated storytelling on the screen, students in this course focuses on pre-visualization, creating and texturing assets for camera, animating for cam- era, lighting and rendering in passes, and assembling shots in sequence to create effective storytelling. Prerequisite(s): ANIM 280.


ANIM 318 Stop Motion II Building on skills learned in Stop Motion I, students explore more advanced stop motion and clay anima- tion production techniques. Topics include foam/latex build-up models, a survey of background construction techniques, basic casting, and further study in lighting and F/X. The course emphasizes art direction and proj- ect development. Prerequisite(s): ANIM 218.


ANIM 321 Stylizing Characters in 3-D Starting with character development through writing and 2-D conceptualization, students translate their designs to fully textured 3-D models. Issues from styl- izing anatomy to suitability for deformation and rigging are addressed. Prerequisite(s): ANIM 250.


ANIM 322 Acting for Animators In this course, students further their studies in anima- tion by exploring acting and public speaking in team environments. Students act out their characters and complete drawings of motion studies, expressions and poses. Prerequisite(s): ANIM 202.


ANIM 330 Animation Layout and Character Design This course provides students with the background knowledge and practice methods necessary to plan and direct animation sequences with characters. Prerequisite(s): ANIM 202.


ANIM 332 2-D Character Animation I Students learn to develop a better sense of timing, staging and fluid movement while continuing to develop sequential drawing skills. Prerequisite(s): ANIM 252.


ANIM 333 3-D Character Animation I In this first level character animation course, students focus on blocking and expressive timing, in character animation. Technical understanding is developed in posing, weight, and timing to create effective acting with facial expressions and lip-synch. Prerequisite(s): ANIM 252.


ANIM 342 Digital Cel Animation I In this course, students study 2-D animation that is cre- ated digitally. Students assess both the aesthetic and technical aspects of character animation as it relates specifically to a paperless pipeline.


ANIM 351 Advanced Digital Modeling This course emphasizes anatomical construction and digital re-creation of believable characters. Students develop and construct digital 3-D character models intended for animation. The course covers advanced


course descriptions


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