This page contains a Flash digital edition of a book.
topics in 3-D character design and modeling, with an emphasis on anatomy as it applies to predeter- mined movement requirements. Students explore the advanced subdivisional, polygon and NURBS modeling tools as they pertain to believable biped and quadru- ped characters. Prerequisite(s): ANIM 280.


ANIM 352 2-D Effects Animation Applying the motion attributes of observable physical phenomena, including those which are both organic figurative and inorganic nonfigurative, students create 2-D animation effects such as fire, water and smoke in traditional pencil-drawn animations. Prerequisite(s): ANIM 312 or ANIM 313.


ANIM 353 3-D Quadruped Animation Using quadruped pre-rigs, students produce a series of naturalistic animal motion exercises. Comparative action analysis studies is made on a variety of quad- ruped mammals. Students also learn how to animate an animal for use in a live action shot. Prerequisite(s): ANIM 333.


ANIM 362 2-D Character Animation II By interpreting a script and other given materials to determine character motivations and other unique traits of character personality, this course allows students to explore more advanced aspects of char- acter animation. Topics addressed include sequence planning and pacing, subtle character gesture, and advanced action timing with emphasis on personal observation. Prerequisite(s): ANIM 332.


ANIM 363 3-D Character Animation II By interpreting a script and other given materials to determine character and motivations, students explore more advanced aspects of 3-D character animation. Topics covered include sequence planning and pac- ing, subtle character gesture, and advanced action timing with emphasis on observation. Prerequisite(s): ANIM 333.


ANIM 385 Concept Development for Animation Students explore methods for cultivating original ideas suitable for production as a short animated film. Preliminary exercises lead to the development of a pro- duction-ready concept package including storyboard, script, animatic with sound, art direction samples and research. Prerequisite(s): ANIM 312 or ANIM 313.


ANIM 390 Animation Professional Development This course prepares students for professional situ- ations through the creation of individual demo reels, résumé, Web sites and portfolios in relation to student aspirations in the context of contemporary anima- tion industry practice. Through topics such as studio hierarchy, production bidding, media distribution, employee evaluation and professional growth, the course highlights many important aspects of the animation business in order for students to attain and sustain a professional career. Prerequisite(s): ANIM 312 or ANIM 313.


ANIM 392 2-D Character Animation III By interpreting a script and/or dialog tracks to deter- mine character motivations and other unique traits of character personality, students in this course explore advanced aspects of 2-D character animation. The course addresses topics including sequence planning and pacing, subtle character gesture and thinking, and advanced action timing with emphasis on personal observation. Prerequisite(s): ANIM 362.


ANIM 393 3-D Character Animation III This course extends the experience of 3-D character animators to replicate a studio environment. Class ses- sions are based on the industry practice of screening ‘dailies’, and taking supervisor notes. Sequence exer- cises prioritize subtle performance texture by revealing character thought process in dialog and non-dialog sequences. Prerequisite(s): ANIM 363.


ANIM 395 Group Project in 3-D Animation Working in small production teams, students in this course learn how to manage the production pipeline for a 3-D project. With the focus on working in a team


environment to meet deadlines, students are expected to produce an animated film of 90-seconds duration or less. Prerequisite(s): ANIM 385 or VSFX 406.


ANIM 408 Senior Animation Project I After completing preparatory assignments, students create a cohesive animation work using their acquired skills to express their artistic vision. Prerequisite(s): ANIM 385.


ANIM 410 Digital Ink and Paint This course allows students to strengthen existing animation skills by emphasizing illustrative style and technique. Through lectures and practice, students explore the influence of the visual arts in indepen- dent production and develop a personal aesthetic. Prerequisite(s): ANIM 312 or ANIM 313.


ANIM 411 Dynamic Simulation and Secondary Motion In this course, students increase artistic expression and improve realistic movement by developing dynamic motion simulation techniques that extend the real- ism of 3-D animation. Prerequisite(s): ANIM 250 or VSFX 210.


ANIM 413 Animation Off- campus: Tokyo Through organized trips to cultural events and land- marks, students learn how to collect firsthand project reference material for their work. Through trips to ani- mation studios, students also gain an understanding of the Japanese production environment and the nature of the Japanese animation market. Prerequisite(s): ANIM 312 or ANIM 313.


ANIM 426 Experimental Animation Students develop a unique sense of style and material as alternatives to formulated classical animation or digital graphics. Students employ imagery, objects and different media types to develop a method and use of media appropriate to the subject. Prerequisite(s): ANIM 270.


ANIM 440 2-D and 3-D Compositing Students are challenged to integrate, both techni- cally and aesthetically, 2-D and 3-D character and background elements in a project-based environment. Students master match-moving and compositing techniques, as well as exercise character animation and modeling skills. Prerequisite(s): ANIM 250.


ANIM 442 Digital Cel Animation II In this advanced course in 2-D digital animation, stu- dents use their knowledge of the media to produce a short animated film, learning how to incorporate sound and render the output for broadcast. Course emphasis is on contemporary aesthetics and animation appeal. Prerequisite(s): ANIM 342.


ANIM 444 Visiting Artist in Animation From commercial and independent filmmakers to industry practitioners, this course affords students opportunity and insight into a visiting artist and anima- tor’s creative methodologies and production practices. Prerequisite(s): ANIM 385 or VSFX 406 or MOME 400.


ANIM 448 Senior Animation Project II This project class builds on the technical and aesthetic skill set of the advanced animation major. Through the exploration of projects, students continue to develop content delivery, story and technical mastery. Empha- sis is placed on the identification and utilization of individual strengths in the context of a production environment. Prerequisite(s): ANIM 408.


ANIM 450 Industry Insight: Los Angeles Students gain exposure to industry professionals and animation cultures that range from high budget fea- ture animation and game studios to smaller budget, independent studios. Students establish networking contacts and understand what career opportunities exist now and in the future. By seeing the industry as a whole, students are better equipped to estab- lish their career objectives. The trip is preceded by animation industry research and preparation of a portfolio package and is followed with a paper sum- marizing the experience and detailing contacts made. Prerequisite(s): ANIM 250.


ANIM 459 The Short Short Students explore and develop animated film content between five and 15 seconds in length. Emphasis is placed on the development and the production of a short animated format like a television commercial, a viral, a gag or a Web eCard. Students should complete content intended for portable media and the Web. Prerequisite(s): ANIM 252.


ANIM 488 Animation Postproduction Postproduction is the business of wrapping up pro- duction. This course represents the third phase of the senior project and the final phase of animation career preparation. Students focus on the postproduction of their senior short including final edit and rendering, updating reel and self-promotional support items, and researching self-promotional opportunities such as competitions and festivals. Prerequisite(s): ANIM 448.


ANIM 495 Special Topics in Animation The topic of this course varies from quarter to quar- ter. Each seminar focuses on various problems in the field of animation and allows the advanced stu- dent an opportunity to pursue individual or collab- orative projects related to the subject of the course. Prerequisite(s): permission of the department chair.


Animation (Graduate)


ANIM 501 Animation Context and History This course focuses on the history and aesthetics of animation, with references to related arts such as live-action cinema, puppetry and comics. Screenings include a wide range of commercial and experimental works produced throughout the world. Students cre- ate small projects and written works pertaining to course topics.


ANIM 504 Character Animation Basics Students explore the principles of animation to develop an understanding of the physics of character motion utilizing both traditional and CG techniques. Emphasis is placed on the analysis of action and demonstrating weight and timing appropriate to an introductory graduate level.


ANIM 505 Animation Character Set-up This course explores simple principles of modeling and rigging as applied to a series of character technical direction challenges. Students explore digital tools and apply them to various anatomical problems to find modeling and rigging solutions to abet character motion. Emphasis is placed on proper identification of controls for the end user.


ANIM 705 Animation Aesthetics and Practice This course introduces students to the diversity of animation aesthetics, from industrial processes to indi- vidual personal expression. Through class screenings, students examine historical contexts and methods as well as contemporary trends and techniques. Oral and written critique is supported by practical investigation into personal aesthetic choice.


ANIM 709 Computer-generated Modeling and Design This course focuses on the issues of modeling surfaces appropriate for use in animation. In particular, students are expected to develop an understanding of modeling organic forms.


ANIM 713 Drawing in Motion This course explores observational figurative motion through life drawing and animal study. Emphasis is placed on expressive gesture drawing to enhance fluid representation of the figure in motion.


ANIM 714 3-D Cartoon Character Animation This course explores alternative techniques for creating and animating 3-D cartoon characters with emphasis on exaggerated action through timing and squash and stretch. Students are encouraged to push the technical limitations of the medium to achieve familiar cartoon motion. Learning emphasis is placed on advanced problem solving in 3-D animation. Students are encour- aged to demonstrate character appeal through applied personal aesthetics. Prerequisite(s): ANIM 709.


cour se descr ipt ions


249


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140  |  Page 141  |  Page 142  |  Page 143  |  Page 144  |  Page 145  |  Page 146  |  Page 147  |  Page 148  |  Page 149  |  Page 150  |  Page 151  |  Page 152  |  Page 153  |  Page 154  |  Page 155  |  Page 156  |  Page 157  |  Page 158  |  Page 159  |  Page 160  |  Page 161  |  Page 162  |  Page 163  |  Page 164  |  Page 165  |  Page 166  |  Page 167  |  Page 168  |  Page 169  |  Page 170  |  Page 171  |  Page 172  |  Page 173  |  Page 174  |  Page 175  |  Page 176  |  Page 177  |  Page 178  |  Page 179  |  Page 180  |  Page 181  |  Page 182  |  Page 183  |  Page 184  |  Page 185  |  Page 186  |  Page 187  |  Page 188  |  Page 189  |  Page 190  |  Page 191  |  Page 192  |  Page 193  |  Page 194  |  Page 195  |  Page 196  |  Page 197  |  Page 198  |  Page 199  |  Page 200  |  Page 201  |  Page 202  |  Page 203  |  Page 204  |  Page 205  |  Page 206  |  Page 207  |  Page 208  |  Page 209  |  Page 210  |  Page 211  |  Page 212  |  Page 213  |  Page 214  |  Page 215  |  Page 216  |  Page 217  |  Page 218  |  Page 219  |  Page 220  |  Page 221  |  Page 222  |  Page 223  |  Page 224  |  Page 225  |  Page 226  |  Page 227  |  Page 228  |  Page 229  |  Page 230  |  Page 231  |  Page 232  |  Page 233  |  Page 234  |  Page 235  |  Page 236  |  Page 237  |  Page 238  |  Page 239  |  Page 240  |  Page 241  |  Page 242  |  Page 243  |  Page 244  |  Page 245  |  Page 246  |  Page 247  |  Page 248  |  Page 249  |  Page 250  |  Page 251  |  Page 252  |  Page 253  |  Page 254  |  Page 255  |  Page 256  |  Page 257  |  Page 258  |  Page 259  |  Page 260  |  Page 261  |  Page 262  |  Page 263  |  Page 264  |  Page 265  |  Page 266  |  Page 267  |  Page 268  |  Page 269  |  Page 270  |  Page 271  |  Page 272  |  Page 273  |  Page 274  |  Page 275  |  Page 276  |  Page 277  |  Page 278  |  Page 279  |  Page 280  |  Page 281  |  Page 282  |  Page 283  |  Page 284  |  Page 285  |  Page 286  |  Page 287  |  Page 288  |  Page 289  |  Page 290  |  Page 291  |  Page 292  |  Page 293  |  Page 294  |  Page 295  |  Page 296  |  Page 297  |  Page 298  |  Page 299  |  Page 300  |  Page 301  |  Page 302  |  Page 303  |  Page 304  |  Page 305  |  Page 306  |  Page 307  |  Page 308  |  Page 309  |  Page 310  |  Page 311  |  Page 312  |  Page 313  |  Page 314  |  Page 315  |  Page 316  |  Page 317  |  Page 318  |  Page 319  |  Page 320  |  Page 321  |  Page 322  |  Page 323  |  Page 324  |  Page 325  |  Page 326  |  Page 327  |  Page 328  |  Page 329  |  Page 330  |  Page 331  |  Page 332  |  Page 333  |  Page 334  |  Page 335  |  Page 336  |  Page 337  |  Page 338  |  Page 339  |  Page 340  |  Page 341  |  Page 342  |  Page 343  |  Page 344  |  Page 345  |  Page 346  |  Page 347  |  Page 348  |  Page 349  |  Page 350  |  Page 351  |  Page 352  |  Page 353  |  Page 354  |  Page 355  |  Page 356  |  Page 357  |  Page 358  |  Page 359  |  Page 360  |  Page 361  |  Page 362  |  Page 363  |  Page 364  |  Page 365  |  Page 366  |  Page 367  |  Page 368  |  Page 369  |  Page 370  |  Page 371  |  Page 372  |  Page 373  |  Page 374  |  Page 375  |  Page 376  |  Page 377  |  Page 378  |  Page 379  |  Page 380  |  Page 381  |  Page 382  |  Page 383  |  Page 384
Produced with Yudu - www.yudu.com