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portfolio. Concepts, cross-platform developments and issues concerning aesthetics, interface design and use of media are addressed. Students collect relevant material and produce a CD/DVD/Web-based portfolio, packaging for portfolio, résumé, cover letter, business card, flatbook portfolio and optional VHS-based mate- rial. Prerequisite(s): ITGM 350 or ITGM 351 or ITGM 352 or ITGM 353.


ITGM 395 Applied Game Design The process of video game design from initial concept and pitch through to completed game design using either traditional or agile development methodologies will be the focus of this course. From the first class, students will develop concepts that will be selected for completion by peer design teams. Teams then work to complete the game design document, concept art and an interactive installation, prototype or Web site high- lighting their team’s design. Prerequisite(s): ITGM 120.


ITGM 402 Game Design Criticism and Analysis This class exposes students to the fundamental issues of game design and analysis through readings, writ- ings, group discussions, and critiques of current digital and nondigital games. Students form a vocabulary to discuss and analyze each game’s successes and failures with respect to rules and narratives. Through in-class exercises and outside assignments, stu- dents create new rules for existing games as well as develop new designs demonstrating applied principles. Prerequisite(s): ITGM 351 or ITGM 352.


ITGM 403 Information and Interfaces This course focuses on information structure, the interactive design process, delivery and designing visual interfaces. Students are expected to develop a conceptual framework for real-world applications, exploring issues from the industry, art and society. Prerequisite(s): ITGM 303.


ITGM 405 Interactive Design and Game Development Studio I Students apply their skills to creating a workable interactive project or video game in a simulated professional environment. Topics include content creation within a limited resource environment. The course emphasizes production-oriented goals in order to provide students with a professional skill set and a body of fine art. Prerequisite(s): ITGM 402 or ITGM 403 or ITGM 440 or ITGM 452.


ITGM 410 Mobile Games Development This course addresses interface design, user interac- tion, and programming for mobile devices. Indus- try standard tools will be used to build games for mobile devices such as PDAs and mobile phones. Prerequisite(s): ITGM 303.


ITGM 412 Design Patterns in Game Design This course presents a thorough analysis and appli- cation of design mechanics and patterns, the very building blocks of games. Pattern theory and practice is discussed, and application of these patterns is then applied to a topical game created by students and demonstrated throughout the course of the quarter. Upon completion of the course, participants will have a completed game as well as a thorough understand- ing of the design patterns and principles therein. Prerequisite(s): ITGM 402.


ITGM 415 C++ Programming II In this course, students learn advanced program design methodologies, object-oriented design and program- ming techniques using C++. Students learn to build complex applications by developing reusable and modular code. Prerequisite(s): ITGM 315.


ITGM 430 2-D Game Design and Development Using scripting techniques to support game logic, students design working digital game prototypes using an industry-standard 2-D design tool. Students learn about game design fundamentals and game theory, and focus their game design projects on innovative and experimental gameplay by realizing working 2-D game “sketches.” Prerequisite(s): ITGM 303.


ITGM 440 Physical Computing This course explores nontraditional input devices to create interactive user experiences. In addition to the technical, aesthetic and conceptual concerns of this art form, students assesses the work of a range of artists. Students are expected to develop concepts, experi- ments and prototypes for self-contained interactive objects in immersive environments. Prerequisite(s): ITGM 260.


ITGM 445 Physical Computing II Students learn about advanced methods and tech- nologies to develop interactive designs and artworks with physical input devices. Through lectures, discus- sions and hands-on projects, students are exposed to the latest applications of interaction design, such as ubiquitous computing, augmented reality and tangible computing. Students learn to work with a wide range of technologies enabling them to create sophisticated interactive installations, alternative games and touch- based interfaces. Prerequisite(s): ITGM 440.


ITGM 450 Abstract System Simulation Starting with the basics of simulation, students in this course select a theme and determine the core, constants and systems requiring abstraction. Students then work individually to develop character creation, needs and development simulations, inventory bal- ancing, object drop tables and dynamically balanced enemy statistics. Students also work in teams using the agile development methodology to develop a fully functional paper role-playing system. This course provides students with higher level skills for careers as a system or game designer in the video game indus- try. This course focuses on the core skill of any game designer: the ability to accurately model any topic or theme in such a way that it becomes a dynamic, living presence within a video game world. Prerequisite(s): ITGM 402.


ITGM 452 Level Design Mechanics Real-time rendering technology allows a game artist to create immersive game environments that respond to a the player’s action within the game space. Students in this course are prepared for high-level careers in the video game industry by learning the processes for creating event-driven environments and acquiring the technical skills required to produce a functional game level. Topics include creating real-time shaders and in-game effects such as physics, particles and event triggers. Prerequisite(s): ITGM 351 or ITGM 352.


ITGM 465 Interactive Design and Game Development Studio II Students work in a collaborative, simulated profes- sional environment to address issues including content creation in a group dynamic, strategic planning, goal- oriented planning, and game theory and design. This course provides students with a significant amount of professional-quality material for portfolio inclusion. Prerequisite(s): ITGM 405.


ITGM 475 Interactive Design and Game Development Postproduction This final phase of the student’s senior project focuses on the production and mastering of senior interactive or game project including final design, programming or scripting, focus testing, testing and implementa- tion. Students also create support materials, such as a product Web site, and work to integrate these into their portfolios. Prerequisite(s): ITGM 465.


ITGM 495 Special Topics in Interactive Design and Game Development The topic of this course varies from quarter to quarter. Each seminar focuses on various problems in the field of interactive design and game development and allows advanced students to pursue individual or col- laborative projects related to the topic of the course. Prerequisite(s): Vary according to topic.


Interactive Design and Game Development (Graduate)


ITGM 502 Game Design Perspectives Game design is the art that brings together rules, players, and game components in order to craft an experience for the player. Through study and applica- tion, students learn the foundations of game design and the game design pipeline, sample the methods of great game designers, explore IP usage and design in emerging media and apply this knowledge in a series on in-class exercises and individual designs both pro- posed and executed.


ITGM 503 Design Methods for Interactivity This course addresses the principle fields of informa- tion design, user interface design and human-centered design as they relate to interactive design. Through the exploration of key principles and methodologies of these fields, students will develop a working knowl- edge for evaluating data sets, finding the appropriate information perspectives, creating dynamic interfaces and conducting user testing in order to produce a functional, polished interactive project.


ITGM 505 Game Art Methods Students will explore a variety of tools and methods used by artists in the game industry focusing on pro- cess and critique. Through an emphasis on presenta- tion and language, students will further refine their core skills needed to be a successful digital game artist.


ITGM 705 Interactive Design and Media Application Through the integration of historical studies, theory and practice, students address issues central to inter- activity in art making and design. Theoretical methods and models are utilized to inform and develop student practice. The class discusses on-screen projects as well as physical computing and immersive environments within the context of business, design, the gallery envi- ronment and the public forum of the World Wide Web.


ITGM 706 Game Design Documentation In this course, students gain a solid understanding of game design documentation processes that are crucial for writers and designers of interactive works. Issues involving the game design sequence, fundamental game design techniques, taxonomy of documentation terms and communication through documentation to other departments are investigated, analyzed and critiqued. Students also explore a wide variety of game industry documentation types and needs.


ITGM 709 Visual Interface and Information Design This course focuses on the issues of information struc- ture, the interactive design process, delivery, designing visual interfaces, the cognitive process, prototyping and testing. Students develop a conceptual framework for real-world applications, exploring issues from indus- try, art and society.


ITGM 710 Character Development This course examines how to develop characters by working in stages from 2-D character model sheets to the 3-D finished project. Subjects covered include plot and character development, information research and originality, the history of character development and developmental drawings of characters, settings and other materials. Other relevant issues such as artistic license and responsibility are covered in class discussions.


ITGM 715 Interactive Web Design This course focuses on the design and development of Web sites through a series of technical and design workshops. Students explore technical and conceptual aspects of Web design, are introduced to key elements of industry standard Web design tools, and learn how to apply their knowledge to the software to create dynamic and exciting designs.


ITGM 716 Non-digital Game Design This course provides students with an in-depth and hands-on examination and critique of the art of non- digital game design. Students explore contemporary games and game designers to learn design pat- terns evident in these games as well as the means of


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