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Trans RINA, Vol 156, Part C1, Intl J Marine Design, Jan - Dec 2014


techniques are currently in common use in the product design industry. Analysis,


design and


There are development


however several challenges that


traditional UCD methods:


 Gathering rich user insights - Traditional marketing tools do not always result in the desired level of user insights as, for instance, they focus on quantitative data rather than in-depth qualitative data.


 Acquiring experts knowledge - When designing for professional use situations with which designers are not familiar the designer’s lack of practical experience needs to be compensated.


 Early validation of user requirements - needs to validate concept directions with users, traditional usability testing takes place too late in the development process.


 Obtaining a multi-perspective review - If users with a variety of roles are involved in the use of the same product, use situations can become complex.


The top segment in Figure 1, represents active user involvement and participatory design methods that have been


developed to address the aforementioned


challenges. Active user involvement methods have become more broadly applied in practice over the last ten years. Pioneers in this field, include design consultancy IDEO, who are well known for their design approach of user involvement in the analysis phase, and Philips, who employ the LivingLabs approach. [4]


Participatory design had initially been used for the design of software and organisational structures with the goal of representing the interests of workers in the design process. Recently it has been applied to civic participation,


healthcare design and architecture.


Compared to UCD and active user involvement techniques, the broad adoption of participatory design in industry has been moderate. As there is no homogenous community that can be represented, nor is there a clearly definable group of users to attend to [4].


The field of active user involvement has a number of methods addressing different parts of the spectrum, each with its own interpretation of active user involvement. The following characteristics can be used to differentiate between the


various methods: type of involved; number of stakeholders involved; evaluation


activities as part of these methods are mostly conducted by professionals for or together with users [4].


cannot be addressed


in product by


these


is to gain access to the user's tacit and practical knowledge [4.]


Active user involvement methods help end users express and analyse their current user interaction behaviour with products and the context, allowing them to conceptualise and reflect on future


use scenarios. Effective


communication is required in order for end users to share their tacit and practical knowledge with a design team effectively and efficiently. However, communication between users and a multidisciplinary design team is challenging for both sides. As designers and engineers are trained to communicate in a multidisciplinary environment, but users are not. Therefore, it is difficult for members of the design team to identify appropriate questions for prospective users and construct them so that the answers reveal useful design insights, as end users are generally not able to translate their current habits and routines into user requirements. It is therefore necessary to employ a range of tools and techniques to facilitate communication between end users and the design team. They are often practical and action oriented, encouraging participants to describe and explain their actions. Designers can subsequently use this information to improve the product. Physical mock-ups or virtual prototypes are often used to reduce the threshold for users to engage with the


tools. Generic Luras and Nordby [5] groups of


techniques include: task analysis; scenarios; virtual reality [4].


investigated the use of field


research in multidisciplinary design process of a bridge for an offshore service vessel. Over three years they investigated ten field studies carried by 12 designers and researchers as part of the Ulstein Bridge Concept (UBC) project (http://designresearch.no/projects/ulstein-bridge- concept/). UBC is a design research project seeking to redefine current ship bridges on offshore service vessels including


deck layout, workplace design and user


interfaces. The project were carried out by a multidisciplinary team of researchers and designers from the fields of interaction, industrial, sound and graphic design, as well as experts in human factors and engineering.


stakeholders type of


relation between the stakeholder and the product; project activity in which stakeholders are involved. Involvement can be limited to a specific activity phase (analysis, design or testing), or applied throughout the project. Despite the variety of methods and their implementation in relation to the above characteristics, most of the methods and techniques share one common goal, which


Figure 2: Model for design-driven field research [5].


©2014: The Royal Institution of Naval Architects


C-3

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