INSIGHT
Having led the way in archive video virtual sports, Highlight understands what leagues and associations will accept and we work closely with our partners
cheering on their favourite teams from the vast amount of exclusive archive footage that Highlight owns.
Licence agreements between virtual sports providers with sports leagues and teams are becoming increasingly popular. What's driving this trend? How does the popularity of officially licensed content compare to the success of non-licensed content?
Highlight Games has driven this trend! If you’re sat at home on a Wednesday night in Barcelona, would you rather place a bet online on “El Classico” featuring the real stadia, players, archive and commentary wrapped around a game featuring LALIGA’s branding, club badges and official player imagery or a graphical game called the “Spanish league” that is imitating the real deal?
Because of this popularity, I expect that leagues and associations may need to become more vigilant about protecting their intellectual property and goodwill from use in unlicensed games.
Te other implication of owning exclusive rights is that the pool of footage available to newer, challenger games is more limited, which could have knock-on effects for the diversity of those games.
What impact does being licensed have on the development process? What scope is there for creative freedom?
Having led the way in archive video virtual sports, Highlight understands what leagues and associations will accept and we work closely with our partners to produce content that reflects their brand guidelines. Games always need approval and so we start this process from the outset but also hold freedom to innovate.
For example, we are currently working with our partners to develop a MotoGP Roulette game for casino and have just launched a new ‘Lotto-Goals’ product which is the first football-themed numbers game featuring archive video footage to launch across 2,100 LBOs in the UK.
What new sports simulations, game modes and interactive features are driving user retention and attracting new participants?
Last season Ladbrokes launched our ‘Lotto Goals’ instant win game into their online Fanzone. Te game is designed to retain player engagement in a live sports betting environment and has been so popular we are now looking at developing new and additional content for next season.
to produce content that reflects their brand guidelines. Games always need approval and so we start this process from the outset but also hold freedom to innovate.
VIRTUAL SPORTS HIGHLIGHT GAMES
Give us a global snapshot of virtual sports. Regionally, where is the popularity of virtual sports steady, and where is it rising exponentially?
Key European markets for virtual sports currently include Italy, the UK, Turkey and Greece. Highlight Games is proving instrumental in driving growth year on year in these territories by supplying bespoke content relevant to the local market. Africa is a major growth market and Highlight is growing its presence in this area.
Last season Ladbrokes launched our ‘Lotto Goals’ instant win game into their online Fanzone. The game is designed to retain player engagement in a live sports betting environment and has been so popular we are now looking at developing new and additional content for next season.
Much is said about opportunities in the US market but is hard to know the truth in this without financials to substantiate the hype. Highlight may one day be interested in deploying content in the US but right now there are bigger opportunities in other markets.
The 21-35 years demographic segment is expected to hold the dominating share of the virtual sports market over the coming years. Going forwards, is the priority to keep these players that are in their prime gaming years engaged as their disposable income rises, or to create games that will attract tomorrow's generation?
Highlight’s products tend to transcend all demographics in sports betting - we are seeking to create games with a lottery or casino feel.
2024 will see Highlight build new games featuring ATP Tennis, Ligue 1 football and
MotoGP racing. We also have additional archive footage from the 2022/23 season to cut and build into our existing games, while also reskinning new versions of instant win and Lotto Goals games
featuring our various football archives. Most importantly we will be launching LALIGA in Italy with our own regulated technology and platform.
Each year we refresh our archive with new footage from the prior year’s season – for example, in Italy players who are interested in the current teams and current players can see recent goals and action in our games. Our archives go back 20-25 years, so people like me who remember the football in the 90’s can enjoy the nostalgia of betting on goals from yesteryear.
What's next on Highlight Games' virtual sports content roadmap?
2024 will see Highlight build new games featuring ATP Tennis, Ligue 1 football and MotoGP racing. We also have additional archive footage from the 2022/23 season to cut and build into our existing games, while also reskinning new versions of instant win and Lotto Goals games featuring our various football archives. Most importantly we will be launching LALIGA in Italy with our own regulated technology and platform. Having renewed our Serie A rights we will soon be following our LALIGA SOCCERBET launch with a multitude of new Italian games. We have just appointed a new CTO and are laser focussed on becoming the most successful supplier of virtual sports and associated games in the market
WIRE / PULSE / INSIGHT / REPORTS P125
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140 |
Page 141 |
Page 142 |
Page 143 |
Page 144 |
Page 145 |
Page 146 |
Page 147 |
Page 148 |
Page 149 |
Page 150 |
Page 151 |
Page 152 |
Page 153 |
Page 154 |
Page 155 |
Page 156 |
Page 157 |
Page 158 |
Page 159 |
Page 160 |
Page 161 |
Page 162 |
Page 163 |
Page 164 |
Page 165 |
Page 166 |
Page 167 |
Page 168 |
Page 169 |
Page 170 |
Page 171 |
Page 172 |
Page 173 |
Page 174 |
Page 175 |
Page 176