There is a massive opportunity in Brazil, but it is vital that bettor education forms a fundamental part of the acquisition and
retention strategy from the beginning. Localised FTP game mechanics can educate early on as the regulated market
emerges, eventually converting players to pay-to-play across sports betting and casino.
We have a saying at Xtremepush which is ‘show me you know me’. Te more data you have on player behaviour, including how they interact with free-to-play (FTP) games, the richer the profile of that player becomes. Tis means that when you address them via their preferred channels, it is from a position of strength and influence, and you can give generously where appropriate to keep them engaged.
Xtremepush has been active in Brazil, launching with Vibra Gaming. How important is your offering within a newly regulated market like this one?
Our experience and traction across the US over the past couple of years is helping us massively as we enter this very large and exciting new market. Te US is a country where delivering to players is made complex by the fact that each state has a unique set of regulations.
While there is undoubtedly still huge potential within the US to deliver relevant localised content, when you consider Brazil, you are looking at a country of 214 million people operating under a single set of rules.
Tere is a massive opportunity in Brazil, but it is vital that bettor education forms a fundamental part of the acquisition and retention strategy from the beginning. Localised FTP game mechanics can educate early on as the regulated market emerges, eventually converting players to pay-to-play across sports betting and casino.
Operators can take players on a journey, gamifying and rewarding the educational aspect and from there, they can predict other elements of the gambling & iGaming landscape they may be interested in and present them with options. Done correctly, this feels to a player that they are valued.
As we have already seen in the US, there will come a point in Brazil where operators will need to think beyond acquisition, and CRM & Gamification will be an invaluable tool to keep players on their sites and not those of their rivals. We all know that Brazil is a football-mad country, but what happens to sports bettors when the season ends? Tis is where FTP fills a
void and keeps players engaged on a daily basis, whatever the time of year.
In relation to your acquisition of Thunderbite, what is the value of a unified solution of FTP games and the data insights they provide for operators?
We believe that FTP should sit firmly within any forward-looking CRM strategy to present a unified solution, and this is the reason why we joined forces with Tunderbite. By combining Tunderbite’s gamification expertise with our real-time data, in alliance with our AI and Omni-Channel activation, we can turbocharge highly personalised acquisition, retention and growth strategies for our partners. We want to see operators adopt a mindset where they can visualise the extraction of player data, personalising content for that player based on real-time rewards and real-time actions.
How do you see FTP offerings in general evolving moving forward?
Te key to gamification in sports betting and casino lies in evolving our understanding of how gamification strategies work to best effect for the player and operator. It's not only about acquiring new bettors through gamified FTP experiences. It's about operators using the gamification tools to help further understand the players and enrich the experience on an ongoing basis with new, sophisticated campaigns that can retain, reactivate, and reward players, and keep them loyal.
Free to play games are evolving from simply being a reason to return to site every day to now turning into real-time rewards based on real-time user actions. Tese still need to be personalised to allow the individual user to consume the content best suited to them which is driven by their behaviours, likes and interests.
New game types will emerge, and as major markets mature there will be a drive to bring in players from outside the current ecosystem. Fresh features will continue being added to the structure of gamification but underpinning everything is the idea of presenting customers with compelling propositions.
Free to play games are evolving from simply being a reason to return to site every day to now turning into real-time rewards based on real-time user actions. These still need to be personalised to allow the individual user to consume the content best suited to them which is driven by their behaviours, likes and interests.
NEWSWIRE / INTERACTIVE / MARKET DATA P155
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140 |
Page 141 |
Page 142 |
Page 143 |
Page 144 |
Page 145 |
Page 146 |
Page 147 |
Page 148 |
Page 149 |
Page 150 |
Page 151 |
Page 152 |
Page 153 |
Page 154 |
Page 155 |
Page 156 |
Page 157 |
Page 158 |
Page 159 |
Page 160 |
Page 161 |
Page 162 |
Page 163 |
Page 164 |
Page 165 |
Page 166 |
Page 167 |
Page 168 |
Page 169 |
Page 170 |
Page 171 |
Page 172 |
Page 173 |
Page 174 |
Page 175 |
Page 176 |
Page 177 |
Page 178 |
Page 179 |
Page 180 |
Page 181 |
Page 182 |
Page 183 |
Page 184 |
Page 185 |
Page 186 |
Page 187 |
Page 188 |
Page 189 |
Page 190 |
Page 191 |
Page 192 |
Page 193 |
Page 194 |
Page 195 |
Page 196 |
Page 197 |
Page 198 |
Page 199 |
Page 200 |
Page 201 |
Page 202 |
Page 203 |
Page 204 |
Page 205 |
Page 206 |
Page 207 |
Page 208 |
Page 209 |
Page 210 |
Page 211 |
Page 212