that data to figure out how we can incorporate those into our own products.
What are some changes or innovations you’re excited to implement at Booming Games? Are there areas where you see room to push boundaries even further?
I'm in a fortunate position because the work the teams have been doing so far has been exceptional. Tey're incredibly passionate and driven by what they do which is really refreshing to see. Coming in, I want to take what we have already have as a basis and add on features. We're seeing lots of short-term systems features in base games now. iGaming is increasingly moving towards an entertainment industry so it's all about keeping players engaged with exciting features, taking those core mechanics and building upon them each time we have a new release.
As Director of Games, I want to build the teams knowledge and mentor them to help understand what players are seeking in games, what makes sense in terms of a feature, the flow of a feature, things like the artwork, how we make certain symbols stand out.
For me, leadership is about educating key creatives who can then put those learnings into their own work. From there, it makes everyone's job easier because they have that full understanding of what we're building.
What can players and partners expect from Booming Games in the months ahead?
We've just released our Q3 roadmap with some new exciting titles on the horizon. Whilst we want to bring something new into the mix, we still need to hit the mark on the classics and more traditional front, so we've got 64 Gold Coins Hold and Win which ups the ante with a max win of 20,000x. Ten we’ve got Booming Seven Deluxe Legacy, which is something of a remaster. Booming Seven is one of our legacy games which we've built from the ground up. We've added new graphics and sounds so it plays like a modern slot game, but with those classic reels and mechanics.
As for our newer, more innovative titles, we have Shields of Gold and Valkyrie Hold and Win which has two great bonus features and an amazing Cash Collect feature. We've taken the "standard" Cash Collect feature and iterated upon it with a wild transformation feature inside to how you collect the prizes. Tere is the next version of our Power Hit series, Greedy for Gold. Tis has an Irish leprechaun theme and we've taken the basis of our last Power Hit game, Forbidden Temple, and built upon that with a progressive prize pot. In the Free Spins there is a new collect feature with expanding reels. Each time you get a collect, it nudges down and can do the repeat collect over and over again. Small iterations like this transform the game series into something brand new.
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