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DAN PHILLIPS CEO Playnetic


Our studios provide operators with the right games for the right market, so they suit their player base. We take a strategic approach, offering games in packs depending on factors such as size of the operator, markets and player preferences. Each operator is different, so we take a deeply personalised approach to the partnership and the games we deliver to them.


Playnetic Commitment to Consistency


Playnetic’s debut year has been a whirlwind of growth and progress. CEO Dan Phillips explains how the company’s technological backbone will continue to evolve to deliver high-quality games from its three in-house studios at scale.


A year on from debuting at ICE 2024, how do you reflect on Playnetic's first year of official operations?


It’s been incredibly exciting and fast-paced. We’ve grown by around 100 people this year., Tis includes big hires from the likes of Light & Wonder, Play’n GO, William Hill and Rank so we now have a really nice balance of B2B veterans such as myself and B2C guys who live and breathe what operators, and players, want. We’ve made great progress in building the Playnetic brand, which has been a core focus over the past 12 months. When speaking to potential partners, I no longer have to explain who we are and what we do, so that work is definitely paying off.


Te technology that powers Playnetic continues to be enhanced and developed, and we’ve delivered some epic games from our three in-house studios. By having the right technology in place, we can consistently deliver quality games at scale, ensuring we meet the needs of all our partners. Tis has all been quite the challenge, but we’ve set up all our team functions to support this and to ensure we keep quality, reliability and top-level service at the forefront of what we do.


At iGB Live, Julian Borg-Barthet, Playnetic's Chief Commercial Officer, spoke to G3 Media about the importance of delivering games on time, every time to clients. Is this a core tenet of the Playnetic brand?


Absolutely. We know we have great games, but so do our rivals. Tis 92


makes differentiation difficult and is why we stand out through other areas such as consistency of delivery, quality of product, ease of integration and straightforward commercial agreements and contracts. Tese might sound like the basics, but not all studios can always offer them. We continue to put the foundations in place to deliver what we promise on time, every time, and see this as a major USP for Playnetic. Of course, this means being agile and adaptable to the ever-evolving demands of the market, our partners and players, which is another strand of our DNA.


What plans are in place to continue meeting this commitment for timely delivery as the business scales? How will the workload be divided between Playnetic's in-house studios?


Tis is why we have three studios as it allows us to strike the right balance between quality and quantity. Te studios are empowered to ensure there is a good mix of focus on innovation with a focussed output of quantity, as well as ensuring other studios are set up to meet the quality and quantity at a faster pace to meet our partner demands, this means when running at max capacity, we can produce up to ten games per month. While each of these studios has its own area of focus and cadence of development, they are all committed to creating immersive entertainment experiences for players.


Each studio works closely with our data and analytics teams to


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