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At SYNOT Games, we can reveal a little secret and boast that at the upcoming ICE we will be presenting many products that we have been working on for a long time. Our highlight will be the already known tools PEAK and Prize Drop, but we are also looking forward to presenting a brand-new Dream Dial. We believe this innovative tool will completely transform the gaming experience for players and set a new standard for the industry.


What is more, we are excited to present our ever-expanding portfolio, now boasting more than 180 unique games. Among our latest releases, titles like Volcano Explosive, Snatch the Dreams, and Atlantis Gold and our upcoming release Tor's Rage will take centre stage at our booth and are sure to be the main attractions next year.


Could you tell us more about SYNOT Group's product development strategy for 2025?


Roland: Our R&D strategies for 2025 will pretty much copy our long- term business development objectives, reflecting our mission to be one of the leading gaming companies in the world. In the land-based sector, our primary focus will be on introducing innovative gaming concepts, which will be distributed and operated in our new cabinets. For both online and land-based segments, our efforts will centre on driving innovation, refining successful and popular game concepts, and addressing emerging developments and trends within the industry.


Te extremely aggressive growth especially in online segment push us to be a strong focused on identifying and embracing any new trends, even those in their very early stages. While such trends may carry higher risks of success, their potential impact makes them a crucial part of our strategy.


How closely is SYNOT and SYNOT Games collaborating on development roadmaps across both verticals?


Roland: Before all, both companies are part of the SYNOT Group, and as such, we operate with the goal of achieving success across both channels. Tis is reflected in the close collaboration on product development, enabling us to target and enter multiple markets in both verticals at the same time.


In addition, as the online segment continues to grow and develop, we are using more synergies and a common approach to game development. Te development plan for the coming years is to bring the creation of online games in line with the development of games for land-based systems. Te aim is to launch these new products at the same time if possible. In the case of SYNOT, this phenomenon is further strengthened by the fact that SYNOT is a rather significant operator in both verticals. Te positive effect of such synergies is therefore multiplied.


Martina: SYNOT and SYNOT Games have a strong, ongoing 135


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