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Game Sequels PLINKO


ALEX BALIUKONIS Game Design Team Lead BGaming


Pioneering online Plinko in 2019, BGaming followed with crypto-native Plinko XY in 2022 before launching Plinko 2 earlier this year. With each iteration adding deeper player agency, Alex Baliukonis highlights the importance of preserving the classic drop-and-watch core with an ergonomic interface.


Could you tell us more about BGaming's Plinko series?


Plinko has been part of BGaming’s lineup since 2019, making us one of the first to bring it to the online gaming scene. It quickly became a hit, especially with crypto-focused platforms. In 2022, we released Plinko XY – a cleaner, crypto- native version with 99 per cent RTP and a focus on simple, transparent gameplay.


Ten in early 2025, we launched Plinko 2, taking things up a notch. It keeps the classic style but adds buy features and customisation options that let players tweak risk levels and paths. Tey can go classic or choose an upgraded version, which gives them more control and adds variety to sessions. Tis flexibility encourages longer play and better engagement. Te high RTP and potential for big multipliers makes it especially sticky for players who enjoy both luck and a bit of strategy.


What are the technical and design hurdles of creating a Plinko title, and how do these differ from a slot game?


Creating a Plinko game is very different from building a classic slot. Plinko is more skill-based. Players influence the outcome, especially when features are turned on. Tey can choose between higher respin chances or a bigger starting multiplier and even shift multipliers on the board based on how the balls tend to fall. It adds real decision-making, which you don’t usually get in standard slots.


One of the main challenges was balancing the game for both types of players, those who just want a quick play and those who use strategy and features. Another tricky part was technical: in Plinko 2, players can drop up to 100 balls at once. On the backend, it runs as one transaction, but making all that


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look smooth on-screen, syncing all the balls visually in real time, took a lot of work.


How does each Plinko game in the series introduce new elements that deepens gameplay without undermining the classic Plinko feel?


Each Plinko game we’ve released builds on the original without losing what makes Plinko fun — that simple, satisfying drop-and-watch feel. With Plinko XY, we focused on a clean, no-frills version that crypto players would appreciate: 99 per cent RTP, no “zero” cells, and clear, steady payouts. It keeps things light and fair, which is perfect for that audience. Plinko 2 adds more ways to customise how you play.


You get features like multipliers, respins, and random whirlwinds that shake things up. But they don’t mess with the core mechanic. Te ball still falls naturally, the outcomes still feel fair. Te new elements just give players greater choice and variety, without overcomplicating the game or making it feel like something else entirely. It’s still very much Plinko, just with more ways to play it your way.


Plinko relies on precise, realistic bounces off pegs or pins. How does each new entry in the series configure the game engine and optimise the game's physics, or are these elements kept the same?


We’ve kept the core physics of Plinko consistent across the series — that realistic, satisfying bounce is key to the experience. But with each new version, we’ve improved how it all works under the hood. Te gameplay is now faster and smoother, and in Plinko 2, players can launch a bunch of balls at once without any lag or visual clutter. Tat meant reworking parts of the engine to handle multiple simultaneous drops


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