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Market restrictions in game design are of major concern too. Spinning reels for five


seconds will have a significant effect on many areas—design, RTP, revenues, budgets, and so on. I think gamification will be taken more seriously going forward to keep the entertainment and


engagement factor up while remaining compliant.


which we’re quite proud of, and our teams have the breathing space to be creative so things fall into place on time and within budget.


How do you see game design evolving over the next few years?


We are limited by devices and at the mercy of technology. Over 75 per cent of all gameplay is on mobile. Tankfully, screens are getting bigger, offering more opportunities with game design than before. Some have ventured into virtual and augmented reality, but I don’t think technology has allowed casino players to enjoy


that as easily yet—headsets, battery and portability are still a concern.


Market restrictions in game design are of major concern too. Spinning reels for five seconds will have a significant effect on many areas—design, RTP, revenues, budgets, and so on. I think gamification will be taken more seriously going forward to keep the entertainment and engagement factor up while remaining compliant.


What can we expect from GameArt's roadmap for the next 12 months?


We have quite a few exciting titles and partnerships planned for 2021. We are really pushing boundaries this year. Our second Maradona game is planned for May, June has Piggy Bjorn in the Nordics with too many features in-game to announce on one page.


July will see a new-to-market reel spin type. For the rest of 2021, we have a selection of games that are amazing, creative, beautifully rendered, and visually spectacular with matching audio, all delivered by a team who loves to work for GameArt and whom I have to thank for their commitment.


NEWSWIRE / INTERACTIVE / MARKET DATA P109


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