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In game development, AI is not there yet. We’ve tested it extensively, and while it can produce simple concepts


quickly, it cannot deliver the depth, balance, and regulatory robustness required for long-term success in regulated


markets. Human expertise remains essential. IVAN KODAJ CEO, SYNOT Games


Is there such a thing as a “SYNOT player” or a recognisable SYNOT game style?


Ivan Kodaj: Yes, but it’s a balance. Players have expectations around volatility, pacing, and mechanics. If you innovate too far, too fast, players can become confused or disengaged. Evolution needs to be gradual.


Miroslav Valenta Jr: On land-based floors, we must offer variety, classic titles, feature-rich games, and different volatility profiles— because we have one cabinet and one screen competing for attention. At the same time, cabinet design and interface create brand recognition. When we introduce something genuinely new, we often do it with a new cabinet to set expectations correctly.


How important is cabinet design today compared to the past?


Miroslav Valenta Jr: It’s critical. Years ago, the cabinet was just a box. Today, players and operators expect quality materials, strong ergonomics, and a comfortable experience. Lighting, screen angles, button placement; these details matter because players may spend hours at a machine. Te cabinet is part of the product identity now, not just the housing.


SYNOT recently launched its own casino management system. What was the motivation behind that?


Ivan Kodaj: Our casino management system is a modern, full-scale CMS built without legacy constraints. It’s not just about data collection, it’s designed to help operators generate more value from their floors. Te key driver was our own operational reality. We are both a supplier and an operator, running land-based and online businesses under the same brands in multiple markets. We needed a system that could eventually help increase the overlap between channels and support unified player journeys.


Miroslav Valenta Jr: A unique factor in markets like the Czech Republic and Slovakia is the coexistence of slot machines and server- based VLTs on the same floor. Existing third-party systems could not handle unified loyalty, player tracking, and reporting across both. Building our own system solved that.


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Is the CMS purely land-based, or do you see it evolving into a true omnichannel platform?


Ivan Kodaj: Right now, it is primarily land-based, but the future is connectivity. Our CMS team works closely with our online platform developers, and step by step we are integrating tools and data structures. Te goal is not just data aggregation, but meaningful integration that benefits operators and players across channels.


Are there any emerging technologies you’re excited about?


Miroslav Valenta Jr: AI is everywhere, but its usefulness depends on context. For B2B suppliers with limited access to player data, many AI tools offer little immediate value. In marketing, however, AI has been extremely effective for us - visual assets, campaign materials, even TV spots created with AI have reduced costs and timelines significantly while delivering high-quality results.


Ivan Kodaj: In game development, AI is not there yet. We’ve tested it extensively, and while it can produce simple concepts quickly, it cannot deliver the depth, balance, and regulatory robustness required for long-term success in regulated markets. Human expertise remains essential.


Finally, what should the industry expect from SYNOT in 2026?


Miroslav Valenta Jr: From land-based, we expect steady growth. We’re presenting a record number of new products here at ICE, many of which are already certified or close to certification. With tens of thousands of machines in the field, we can roll out new content quickly and strengthen our position in existing markets while expanding into new ones.


Ivan Kodaj: On the iGaming side, completing our North American licensing journey is a major milestone. Beyond that, we are looking to broaden our portfolio through additional brands, some developed in- house, others potentially via third-party studios using our ecosystem. Tat allows us to attract new player segments without losing the identity existing SYNOT players expect. Overall, 2026 is about controlled expansion, product depth, and making sure our land- based and online strategies continue to reinforce each other.


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