How do SYNOT Group’s priorities for 2026 differ from previous years? Are there specific regions you’re targeting more aggressively?
Ivan Kodaj: Tey don’t differ dramatically. We are continuing the strategy we started one to two years ago, with a strong focus on regulated markets and product development. Europe remains core for us, particularly Central and Eastern Europe where we have our strongest footprint, but we’re also pushing further into Western Europe.
What has accelerated is our international licensing roadmap. After almost three years of preparation, we are now at an advanced stage of obtaining our New Jersey licence, and we are applying in Ontario at the same time. Once you complete New Jersey, the pathway opens into other US states such as Pennsylvania or West Virginia. Tat is
this strategy. It’s where we meet distributors, operators, and partners to align roadmaps and identify where the next opportunities really are.
How localised is your game content when entering new regions?
Ivan Kodaj: We lead with our proven performers. Before deployment, we speak with operators and take guidance, but our games already perform well across Europe, and that has translated relatively smoothly into new markets. Online localisation has not been overly complex for us.
Miroslav Valenta Jr: Land-based is different. You have physical constraints, limited floor space and defined game mixes. In Europe, multigame sets might include 30 or more titles, whereas in the
We don’t treat land-based and online as separate worlds anymore. When we look at territorial
expansion - Europe and Latin America - we assess both channels together and how distributors,
operators, and customers can work across them. MIROSLAV VALENTA Sales Director, SYNOT
how you need to think about North America; multi-state, multi-year, and very structured.
Miroslav Valenta Jr: From the land-based perspective, the strategy is fully aligned. We don’t treat land-based and online as separate worlds anymore. When we look at territorial expansion - Europe and Latin America - we assess both channels together and how distributors, operators, and customers can work across them.
You’ve expanded into several new markets. Is that progress matching expectations?
Miroslav Valenta Jr: Some markets move faster, some slower. While we maintain a strong focus on European markets, Latin America is now a key focus for territorial expansion for both our online and land-based business. Online naturally moves faster than land-based, but we do have land-based presence in parts of Latin America and intend to grow that further. ICE itself is an important checkpoint for
LATAM it could be 10 or 12. We don’t fundamentally change the games themselves, but we tune the mix to suit player preferences in each market.
Does player recognition transfer between online and land-based channels?
Miroslav Valenta Jr: In Europe, absolutely. We’ve seen for years that players recognise SYNOT titles across channels. In Latin America, we’re not fully there yet, because our land-based footprint is still developing. But our stronger online presence should help establish that recognition when machines enter the market.
Ivan Kodaj: Interestingly, when we look at actual player data, the overlap between online and land-based players is often under 10 per cent. Despite that, the synergy still works. Successful land-based games tend to succeed online and vice versa, even if the player groups are not identical.
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