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UNCOVER ORIGINAL SOLUTIONS TO REAL-WORLD PROBLEMS WITH IBC’S TECHNICAL PAPERS
The Technical Papers Programme takes place in Room E102 today, presenting original, novel research on topics such as streaming effi ciency, volumetric media and video processing. At 10:30 Steve Appleby, Senior Manager, Research, Video Delivery, BT, and Yuriy Reznik, VP, Research, Brightcove, will present during ‘Streaming – Improving Delivery Effi ciency.’ The fi rst paper from BT Research
presents both a proof-of-concept architecture and fi eld trial results for a means to assist unicast delivery using multicast. The paper addresses the challenges and needs arising from the requirement to support multiple different content service providers and their end client devices. The second paper, from Brightcove, builds on the recent addition of content steering into HLS and MPEG DASH (which enables dynamic routing of streaming content between different CDNs).
This session also has two supporting papers; the University of Surrey has effectively used machine learning to expedite ‘elephant fl ow’ detection within the network, enabling re-routing of this traffi c to minimise latency- induced congestion. The other is an investigation by Comcast into an emerging transport protocol,
Hojatollah Yeganeh of IMAX will be sharing the latest research on video processing
Media over QUIC, which offers traffi c prioritisation and low latencies, without the typical short-comings of TCP-IP. The focus then moves to extended reality technologies, with three papers covering this rapidly developing area. First up is an explanation of the architecture and performance of a real-time platform which demonstrates the MPEG-I Visual Volumetric Video-based Coding (V3C) standard. Attention is then turned to the networks which must reliably stream up to 50Mb/s per immersive user. The
fi nal presentation will examine the use of virtual humans to reconstruct sporting events from any angle and with detail that would be impossible with traditional imaging. Bart Kroon, Senior Scientist, Philips; Sanjay Mishra, Associate Fellow, Network Design, Verizon; and David Jorba, VP of Business Development, disguise, will share their expertise. Afternoon sessions begin at 14:15 with ‘Advances in Video Coding and Processing’. In this two-hour session, four authors will present current research spanning
LEARN, COLLABORATE AND BE INSPIRED
Covering some of the biggest talking points in the industry, the IBC Conference runs all day today in the Forum, with sessions focused on AI, virtual production and sports broadcasting. First up, ‘How to Approach AI and Gain a Competitive Edge’ will look at the areas where businesses see the most value from AI, what experimentation is taking place, and what misperceptions need to be addressed. Natalya Tatarchuk, Distinguished
Technical Fellow and Chief Architect, VP, Wētā Tools, Unity, will then discuss groundbreaking work in character, environment, and rendering pipelines, before the much-anticipated Show Keynote from Marco Tempest at 13:00. A panel, moderated by MovieLabs Chief Executive Richard Berger will explore Movielabs 2030 Vision, ahead of two-in-depth conversations with leaders in their fi eld. First up, Ralph Lee, CEO, BBC Studios Productions, will talk about
the shows and innovations that are driving the success of BBC Studios and raising the creative bar for programme makers everywhere. Eddie Hamilton, Editor, ACE, will
then reveal the art and fi nesse of an increasingly complex production and postproduction pathway. Today’s sessions end with ‘Countdown to Olympic Games Paris 2024: How Warner Bros. Discovery Sports Europe is delivering the biggest events in sport.’
a range of video processing topics – encoding, super- resolution and sustainability. Attendees will hear from Hojatollah Yeganeh, Principal Video Architect and Research Lead, IMAX; Nelson Francisco, Principal Video Compression Engineer, MediaKind; Benjamin Bross, Head of Video Coding Systems, Fraunhofer HHI; and Gosala Kulupana, Lead R&D Engineer, BBC R&D. The fi nal Technical Paper session explores how two important media technologies are being improved through user experimentation: on-demand audio-visual content usage and virtual human deaf signing. The fi rst is a study examining, minute-by-minute, how viewers actually use a catch-up service based on nearly 200,000 programmes. Finally, IBC has been following the development of virtual human deaf signing for over 25 years. This presentation reveals the most remarkable avatar to date, Kiki, who looks real right down to the texture of her skin and hair. Join us to witness a new generation in deaf signing technology.
For more information on these sessions and the full Conference Programme, turn to page 41.
Ralph Lee, BBC Studios
For the full Conference Programme, turn to page 41.
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