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Interactive


ESPORTS LIMELIGHT NETWORKS


Limelight: protect from cyberattacks


Steve Miller-Jones of Limelight Networks explores the need for a higher standard of low-latency for high performance and speed in online gaming


What were the main findings of Limelight Network's 'The State of Online Gaming 2020' research report?


“Te latest State of Online Gaming report from Limelight Networks is based on responses from 4,500 gamers across the globe. It found that worldwide, gamers are binge-gaming longer than ever before, an increase of seven per cent from 2019 shows that the average gaming session now lasts 4 hours and 36 minutes. Te report identified that UK gamers almost topped the charts for binge-gaming, second only to Japan with 10 per cent of UK gamers playing for more than 20 hours each week compared to 12 of Japanese gamers.


“Watching others play video games is increasing in popularity for younger gamers, sparking the desire to go pro. In the UK, over 46 per cent of gamers would quit their jobs and become professional gamers if they could support themselves.


Steve Miller-Jones, VP Edge Strategy and Solutions Architecture, Limelight Networks


P132 NEWSWIRE / INTERACTIVE / MARKET DATA


“Tis is evident in the UK as gamers here are also seen to be prioritising playing over many daily activities. For example, more than half of UK gamers (59 per cent) have missed sleep to keep playing. In addition, many have also skipped work (7 per cent), meals (7 per cent) and showers (23 per cent). Tis could be attributed to an increase in gaming on mobile devices, which


provides added convenience and easier access to games. Mobile phones are the primary gaming device for worldwide gamers, with the preference for smartphone gaming increasing by 13 per cent from 2019.”


What are some of the most common security risks to gamers?


“Te global perspective of online gaming has changed drastically in recent years. New games being released every week coupled with high- speed internet connections has helped skyrocket the popularity of gaming online. But this popularity is a double-edged sword. High- profile gaming platforms with large subscriber bases provide cyber criminals with the perfect opportunity take advantage of ill protected gaming content. With a wealth of personal and financial data up for grabs, these cyber threats and the associated service disruption is enough to turn gamers away for good.


“With the gaming industry booming, we will undoubtedly see DDoS attacks during key events such as new game launches. Only last month, Call of Duty: Warzone players saw significant lags caused by DDoS attacks and applications attacks against their authentication services. Te applications attacked are starved of resources, and performance and quality are significantly degraded. Despite the mass scale outrage from


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