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We are very selective with the operators we work with and see the partnership as a two-way thing. This is because we work closely with our partners to create the best content possible for the markets they are targeting. We have some very exciting partnerships to announce through 2020, and these will be revealed sooner rather than later.


What trends has Live 5 identified during the lockdown, whether it be player preferences or improvements in gamification from competitors, that might inform your game development process going forwards?


Tere are several mechanics we are working on which the team is very excited about. Coupled with great partnerships, we expect a busy and exciting 2020. It will also be interesting to see how player behaviour has been affected and where new Live 5 innovations can play a big part in leveraging the post Covid-19 trends starting to emerge.


We have studied the industry closely and we expect to be even more focused when things return to normal. Tis will be quite evident with the content that is launched and the partnerships announced in the coming months, so watch this space.


Live 5 develops games with land-based venues, server-based gaming networks, as well as online and mobile casinos. How, if at all, has the pandemic shifted Live 5's focus between retail and online?


We have distinct teams which focus on the respective areas of retail and online. So, the focus is always there in both areas. However, I do feel we have taken advantage and planned for the future more strategically as a result of the pandemic.


Tere is no doubt that our online distribution has received extra focus and is benefitting


massively as we enter new markets and strike partnerships with operators on a weekly and monthly basis. In fact, recent growth in our online business is the biggest uptick we have seen to date.


What are the main differences between developing content for retail compared to online?


Tey are technically very different as they use different technologies and require different skill sets. Te project lifecycle differs too, with retail a much longer process due in part to the extended test cycle that we undertake as we develop the game.


Tis creates unique challenges when it comes to omni-channel content, as we need to develop both online and retail versions of the game simultaneously to ensure they are ready to go live at exactly the same time.


Live 5 have signed a number of partnership deals over the past twelve months. Should we expect to see this continue? From a developer's standpoint, what do you look for in a partner?


We are very selective with the operators we work with and see the partnership as a two- way thing. Tis is because we work closely with our partners to create the best content possible for the markets they are targeting. We have some very exciting partnerships to announce through 2020, and these will be revealed sooner rather than later.


Could you tell us more about your content roadmap for the months ahead?


We will continue to grow our roster of operator partners, across both land-based and online. We will enter two new markets in the coming weeks – Canada and Italy. We also have several omni-channel partnerships in the UK ready to go live imminently. It’s going to be a busy few months for sure.


NEWSWIRE / INTERACTIVE / MARKET DATA P117


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