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Interactive


GAME DESIGN & DEVELOPMENT PUSH GAMING


We have had to take some hits at times because of our desire to make every game a potential game of the year title. It’s always tough when you need to redo some work or go back on your timeline, but we just have this unwavering need to make great games.


Tat being said, we feel that this approach has been worth taking on as we are seeing our games continuing to perform exceptionally well over many months from their release, which means that players aren’t forgetting them and keep coming back to them.


Other entertainment sectors are making significant strides in tailoring content for individual users. How do you foresee technology evolving in the gaming industry towards personalising content for individual players?


It is quite difficult to say. A lot of the big data initiatives have not come to fruition as many hoped they would, or at least as quickly as anticipated. I see a lot of operators who still work with manual decisions on which games are most represented. I think it will be quite a while before we see complicated and dynamic algorithms replacing the people that are currently in charge of personalising content and dictating player experiences.


Tere is a lot we can do together by creating new products every time we go to market – oftentimes you go into a casino and see the same couple of games shown. I do not see a big reason for this. Making use of the thousands of games that are available is crucial. Currently, you only see the top 50 or 100. At the moment, operators are not utilising the vast library of games at their disposal.


A lot of the big data initiatives have not come to fruition as many hoped they would, or at least as quickly as anticipated. I see a lot of operators who still work with manual decisions on which games are most represented. I think it will be quite a while before we see complicated and dynamic algorithms replacing people that are currently in charge of personalising content.


NEWSWIRE / INTERACTIVE / MARKET DATA P115


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