Interactive
LIVE CASINO ONLINE EVOLUTION GAMING
with the addition of something never before seen in Live Casino — a separate augmented reality bonus round, which takes players on a unique journey into the MONOPOLY world where they have the opportunity to win huge multiplied amounts. Players now live in anticipation that the wheel lands on either two rolls or four rolls. Tis game is super popular and had shattered all company records for player numbers as well as the most amount of prize money paid in any one game round. Tis excitement is something we wanted to replicate with the creation of Crazy Time.
What bonusing tools are available to enhance the player experience? How does Crazy Time appeal to the next generation of player?
With Crazy Time we have added even more bonification elements we know players will love. Tis embodies our goal of creating games that are entertaining enough simply to watch, without even placing a bet.
We want to attract even more diverse player segments, and potentially new players to Live Casino. Many of those players will go on to enjoy other Live Casino games, such as Roulette, that they may not have experienced had they not been drawn to the excitement of Crazy Time.
called ‘Te Price is Right’. We wanted to continue our trend that our game shows had started by putting entertainment at the heart of the game, with the addition of various dynamic games- within-games to entertain and immerse players.
Crazy Time builds upon our successful money wheel games, including our first ever game show Dream Catcher, which we launched in 2017 and the unique MONOPOLY Live, launched in 2019, where the world’s most famous board game met Live Casino. We created these interactive game shows to attract a wider variety of online players: some who had never played Live Casino, some who were looking for a more exciting alternative to slots or traditional table games and some who are just looking for something completely new.
Most new games fit squarely into categories: slots, tables, virtual sports, and as a result most new innovations fit this traditional mould. Dream Catcher represented a shift for us, in creating a game that did not fit the conventional mould, but of course with the associated risk of having no natural player base.
With Dream Catcher the magic happens when the flapper lands on one of the two special multiplier sections, which are 2x and 7x. When these are hit, all bets are locked and potential payouts are multiplied. We quickly realised this was something players loved — the thrill of the multipliers and the potential to win big were an instant success with players.
MONOPOLY Live again built on this concept
A great game needs to have so many different elements and those all need to be in perfect harmony with each other. Our games include many elements that are highly appealing to slot players. By incorporating elements such as RNG multipliers and augmented reality, we are essentially mimicking TV game shows by giving players something engaging to watch, instead of re-spinning slot reels over and over. Tis has proved to be very popular and in many ways is redefining Live Casino.
What are your expectations for Crazy Time once it goes live? What would you consider a successful launch?
Te initial reaction to Crazy Time from everyone at ICE was overwhelming. Tat was validating to see, so we expect great things to follow once the game goes live. We hope that Crazy Time, like our other successful game shows, acts as a powerful conversion tool. We want to attract even more diverse player segments, and potentially new players to Live Casino. Many of those players will go on to enjoy other Live Casino games, such as Roulette, that they may not have experienced had they not been drawn to the excitement of Crazy Time.
With MONOPOLY Live, its popularity also grew from a sense of community that was built around the excitement of the bonus game and players sharing in each other’s’ victories. Tere are thousands of live-streamed videos dedicated to the huge wins in the MONOPOLY Live game, demonstrating a massive fan base and shared interest in the game that we had never experienced before. With Crazy Time, of course, there are even more bonus games, so we look forward to seeing how players interact with a game which is our boldest creation to date!
NEWSWIRE / INTERACTIVE / MARKET DATA P105
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140 |
Page 141 |
Page 142 |
Page 143 |
Page 144 |
Page 145 |
Page 146 |
Page 147 |
Page 148 |
Page 149 |
Page 150 |
Page 151 |
Page 152 |
Page 153 |
Page 154 |
Page 155 |
Page 156 |
Page 157 |
Page 158 |
Page 159 |
Page 160 |
Page 161 |
Page 162 |
Page 163 |
Page 164 |
Page 165 |
Page 166 |
Page 167 |
Page 168 |
Page 169 |
Page 170 |
Page 171 |
Page 172 |
Page 173 |
Page 174 |
Page 175 |
Page 176