Interactive
GAMES DESIGN - GRAPHICS BF GAMES
BF Games: Grabbing attention
As part of G3’s deep delve into game design, this month we interview BF Games’ Creative Director, Milosz Szcygielski, about the creative and engaging process that is the creation of slots games
Could you outline your background in design?
Milosz Szczygielski, Creative Director, BF Games
P94 NEWSWIRE / INTERACTIVE / MARKET DATA
I am an Art Producer/Creative Director with over six years’ experience in the video games industry. Before BF Games, I worked on some incredible projects for CI GAMES and Techland Publishing, including the production of Sniper Ghost Warrior 3, where I was responsible for the art design. In my day to day I deal with building and managing art teams from concept artists, 3D artists, animators and sound engineers, as well as fine-tuning the production to create the best possible results.
How did you become involved in game design?
I was interested in art and gaming from an early age and game design offers a perfect convergence of the two. It’s an incredibly fulfilling and rewarding career, particularly when you see everything you’ve worked hard on in the design process all come together in the final product and enjoyed by players all over the world.
Who do you admire in terms of great design, and where do you seek your inspiration?
Tere are so many great artists around us in different industries — games, movies, music, comics, painting and art in general. Tose are fields where I look for inspiration. In movies, for example, I like when the picture and sound is as one or connected - they influence one on another. In paintings, I study the compositions, colours, and techniques to draw inspiration.
Starting from a blank canvas, how and where do you begin the creative process?
Firstly, I take my sketchbook and start making raw sketches and notes about the new project, experimenting with colours, shapes, and style. Defining the colour palette is a key first step, as well as shapes, which could for example be sharp, soft, round, or different. For style, I play
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