Pulse
LIVE CASINO: GAME SHOWS EVOLUTION
final answer? G3 taps into the creative expertise of Todd
Haushalter, Chief Product Officer at Evolution, to understand the thought processes behind some of the most successful live casino and game show-style titles ever created.
Todd Haushalter, Chief Product Officer, Evolution
When we first entered the game show realm the singular objective was not to create a whole new genre of games but to offer something to players that didn't like table games. At the time, we had Blackjack, Baccarat, Roulette and Three Card Poker. If we had continued to create the type of content players could find in a casino table game, we were always going to miss out on the slot player, bingo player and sports bettor that doesn't like table games.
P82 WIRE / PULSE / INSIGHT / REPORTS
From blockbuster titles including MONOPOLY Live and Crazy Time through to authentic gambling experiences such as Salon Privé and Live Craps, Todd explains how every game serves a unique purpose and why the concept is the core.
How have Evolution's game show and live dealer games evolved during your time with the company?
When we first entered the game show realm the singular objective was not to create a whole new genre of games, but to offer something to players that didn't like table games. At the time, we had Blackjack, Baccarat, Roulette and Tree Card Poker. If we had continued to create the type of content players could find in a casino table game, we were always going to miss out on the slot player, bingo player and sports bettor that doesn't like table games.
When designing a table game for players that don't like table games, our first thought was Casino War, due to its simplicity. However, it still has a deck of cards and it's simply not fun enough.
We then considered taking the Big Six wheel and making it look cool. Tis worked and paved the way for us to experiment a little bit more, so we
Evolution: Is that your
made Lightning Roulette - taking a classic game and spicing it up. It was a smash. I had been wanting to make the game for a long time, but we just had other things in the way. I knew Roulette needed something for the next generation and wrapping it in a lightning theme fit perfectly. Tis was game show number one.
Now we had successfully pushed the boundaries, we went on to create MONOPOLY Live via a sub-licence from Scientific Games in partnership with Hasbro, Inc. If we weren’t before, we were directly targeting slot players now. We badly wanted to bring the MONOPOLY
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