Pulse
MANAGING SLOT CATALOGUES BETSSON - OPERATOR’S VIEW
The time taken for a player to login to eventually launching a game is a very important KPI for us, something we are
continually trying to optimise. This KPI, understandably,
varies from brand to brand but we have observed that most games are launched from just a few main lobby categories such as recently played or the games that are positioned above the lobby fold. This is
why we spend so much time on lobby management.
We’ve had huge success with branded titles in the past and they are great for customer acquisition as players are always most like to try games with familiar brands. One of our most successful categories for branded titles has been in Live Casino.
A sector that typically attracts a high value, VIP customer. But with the introduction of games such as Evolution’s Monopoly or Deal or no Deal branded game show, this category has now been opened up to a more casual player profile. Tis is one of the greatest advantages of hosting branded titles and why we will always make a space for these type of games in our lobbies.
Is a sequel more likely to be featured on the lobby than an original title?
Sequels to high performing games will always have high visibility in our lobbies, especially when we know the customers will like them. Money Train 2 and Gonzo’s Quest MegaWays is a prime example of this. Introducing sequel titles like these is not a risk for us.
Trough utilising our data, we are able to assign specific values to game tile positions in the lobby. Tis way, we are able to position the games we know are going to do well in the best positions, but it must perform well in order to keep its place.
Tis process of featuring games, whether sequel title or not, will always be an ongoing negotiation and data evaluation to make sure we have the right games in those key featured lobby positions.
Is every game tested solely on its merits? Does your relationship with the studio have a
P128 WIRE / PULSE / INSIGHT / REPORTS
significant role to play in the decision-making process?
Games are not published based on relationships even though we recognise the value in cultivating great relationships with our suppliers. It enables us to better understand the narrative and merits of the game for more effective promotion and ultimately, game performance.
Although poor relations with any specific supplier will potentially damage a games chances for selection, having a good relationship will not guarantee a game is launched either.
Our Head of Games is completely detached from the supplier relationship, which means his decisions are always objective and uninfluenced by supplier relationships.
All dealings with our suppliers are managed by our Head of Supplier Relations for this very reason. Tis is a very important strategy for us, one that we believe sets us apart from our competitors on this basis alone.
What are the trends for the way players select a game prominently displayed in the lobby?
Te time taken for a player to login to eventually launching a game is a very important KPI for us, something we are continually trying to optimise. Tis KPI, understandably, varies from brand to brand but we have observed that most games are launched from just a few main lobby categories such as recently played or the games that are positioned above the lobby fold. Tis is why we spend so much time on lobby management, because we are aware of how influential the layout of our games is in regard to what they are most likely to select.
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