search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Pulse


MANAGING SLOT CATALOGUES BETSSON - OPERATOR’S VIEW


Having a selection of volatilities for our customers to play is incredibly important to us. Our player base is diverse which means they are all looking for something different.


From our customer data insights, it’s been made very clear that they are coming to our site for the intrinsic entertainment value. Te level of game volatilities we provide, will have a direct impact on that.


For example, we’ve recently seen a sharp rise in online streamers playing our games. Tey are always on the search for big headline wins to keep their audience engaged. High volatility games are perfect for them. Ten you have customers who want value for money and so a lower volatility game will work well for them.


Tese are just a couple examples from an extensive range of player profiles we have on our platform and we make it our chief objective to ensure we have a range of games to suit the varying customer motivations and drivers there are for playing with us.


always vary by market, there isn’t one consistent feature type that we go for.


On the other hand, as an industry leader, we believe it’s also important to buck trends. Leading the customer to something new is something we pride ourselves in. Trough innovative and highly relevant category creation, we’re able to encourage the customer to trial new games and extend their times playing games they’ll enjoy.


How risky is offering several different game types? How do you encourage players to try an alternate type of game without potentially disenfranchising them?


In Q4 last year we had close to one million active customers and processed over a billion transactions each month, which is a huge amount just from our gaming customers. Our number of customers by far exceeds our number of games available so we will only suggest games that we’re sure will have great entertainment value.


We don’t see offering different types of games as a risk, it’s more of an opportunity to broaden our customer base. Tere are a lot of new types of games becoming available on the market from the likes of suppliers such as Green Jade, with their highly social focused games or games with new mechanics such as Megaways that we’ve seen performing well elsewhere in the market.


In Q4 last year we had close to one million active customers and processed over a billion transactions each month, which is a huge amount just


from our gaming customers. Our number of customers by far exceeds our number of games available so we will only suggest games that we’re sure will have great entertainment value.


We will always make room for games like this because it’s important to give everything a chance, allowing us to continue leading the market trends rather than following them. For a company as large as Betsson, we see this as an obligation.


How important is having a variety of slot volatilities in the lobby? Are free spins, multipliers, bonus rounds and wilds factors in the decision?


Are certain themes, such as fruit machines, fairy tales and Ancient Egypt, boxes that need to be ticked to cater for the masses? Given the endless conveyor belt of these game types being churned into the market, how do you select which ones to promote?


We don’t launch games according to checkboxes. We include games in our portfolio that will only add incremental player value. Tere’s no denying the benefits in having certain popular game themes on our sites. Last year we launched around 30 ‘Book of …’ Slots.


Games such as Book of Ra and Book of Dead are extremely popular. Tey play a pivotal role in gaining customer trust, especially those who have transitioned from a land-based playing environment and may not be immediately familiar with infinite range of games they see online.


Trough using household brands, we’re able to better attract this new type of player. Every game in our portfolio is present for a specific reason and will be attractive for a particular player type or market.


For example, in some of our LatAm markets, they are not used to playing casino games online, we have to ensure that when entering our site they are greeted with recognisable game titles that are easy to play. Choosing what games to promote is always a market lead decision, following the data and our regional insights.


How successful are branded titles which tap into popular culture, such as TV and film, for introducing new players to slots?


NEWSWIRE / INTERACTIVE / MARKET DATA P127


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140  |  Page 141  |  Page 142  |  Page 143  |  Page 144  |  Page 145  |  Page 146