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We want to increase the production and quality of our online games. Tat doesn't mean we aren't devoted to land-based, but when you talk about my specific focus, it's probably 80 per cent of my time is focused on iGaming. We try to be as


competitive as possible when we think about where to focus. MILOVAN TOSIC Chief Technology Officer FAZI


Tis time span can be really long and it's something we are trying to shorten. Now that depends on many departments within the company, not only technological departments like engineering or tech ops. We tried to model the whole process and succeeded at the end of last year.


We have tried to standardise it and, in doing that, we got a glimpse into hitherto unknown details which we're now using to optimise the whole process and further shorten cycle time.


Do you have a target in mind? What can you tell us about potential verticals FAZI is exploring?


We currently have major release cycles once a month on average. We're working on this becoming more regular weekly releases that can be targeted at specific markets or clients.


How is AI impacting the production process?


FAZI invests a lot in using these models for everyday activities and operations, so I think it affects us a lot in terms of process optimisation. It's


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Social gaming is something we are exploring. My ambition is for FAZI to one day release a game that you can compare with a gaming platform such as PlayStation or Xbox in terms of quality. Simplistic slots will always have their player base, but that share of the market is gradually getting lower. I expect to see more social aspects and gaming elements implemented which makes our games feel less like traditional casino titles.


something that we have used extensively for game design, particularly during that stage from initial concept to first prototype. We do not use it as extensively in the later phases of production.


Tere is potential for these models to be used more in the later phases of development. Right now, there is a limited usage of these models in the operation of the games because they are somewhat limited by regulations. In the future, I think we will see more of these models used in the operation of games and features we build.


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