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Visual Storytelling


With the advent of AI-based tools, everything has become much more efficient. Now we can quickly generate and evaluate a wide range of visual concepts with minimal resources. Tis allows us to identify the most successful style, mood, or artistic direction earlier and better adapt


ideas to a specific audience, game producers' requirements, or market specifics.


In transforming a slot-game narrative into visual style, what balance do you strike between decorative flair and clarity of gameplay UX?


At Evoplay, we always adhere to the principle of UX first – for us, this is the basis of any game. It is important that the player clearly understands what is happening on the screen, what they need to do, and how they can win from the first seconds. Tis is where we always start.


Of course, other components are also very important – the game setting, visual and sound design, and the exciting story we tell. All of this adds depth and immersion. But none of these elements will work if the player does not understand how to play. And for us, as a game provider, this is a fundamental issue.


How do character design and art elevate the storytelling in Evoplay’s newest title, Uncrossable Rush?


We chose a well-defined setting and complemented it with a well-thought-out visual stylisation. Together, this works perfectly for the character (in the case of Uncrossable Rush, it’s


a chicken that needs to cross a high-speed highway safely), helping to make him recognisable and vivid.


It’s always a challenge to develop a new character in a way that makes it stand out from the crowd. But it is the visual style that plays a key role in this. It makes the character easy to recognise and interesting to look for in advertising or marketing materials. Of course, this is not the only factor, but it is definitely one of the most important.


How are AI driven and adaptive visuals helping personalise slot narratives?


Artificial intelligence has significantly changed our approach to concept development. As anyone who works in game development knows, at the initial stages of a project, you have to spend a lot of time searching for and testing ideas before the right direction emerges. Previously, this process required a large number of sketches and took a lot of time and resources from artists, which limited the number of options we could work on in parallel.


With the advent of AI-based tools, everything has become much more efficient. Now we can quickly generate and evaluate a wide range of visual concepts with minimal resources. Tis allows us to identify the most successful style, mood, or artistic direction earlier and better adapt ideas to a specific audience, game producers' requirements, or market specifics. Te final visuals still go through the art department and are created by our team.


However, it is at the conceptualisation stage that AI greatly simplifies and speeds up the process, opening up more creative possibilities and making our work more flexible.


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