Creative Games
MSc (one year full-time or up to three years part-time) PgDip (eight months full-time or two years part-time)
3 good reasons to study Creative Games at Salford • Based at MediaCityUK from 2011 • Integrates the fields of research in creative technology, heritage studies, digital art and interactive media to create a new discipline
• Visiting speakers from the cutting-edge of the creative industries and games applications Programme details
Module titles
A new discipline using games engines for the creative and cultural industries. This programme explores the digital innovation that dominates the production of videogames and exploits emerging technologies for the benefit of the creative industries, architecture, health services and the heritage sector.
This programme is taught in collaboration with Computing, Science and Engineering.
Semester 1: • Media and Cultural Theory • Populated Virtual Environments (PVEs) • Creative Games Programming • Creative Research Methods
Semester 2: • HCI and Usability Engineering • Virtual Worlds • Major Project Proposal • Choose one option from: • Games for Architects and Urban Planners
• Interactive Multimedia Application in a Heritage Context
Semester 3: • Major Project
Suitable for
A variety of graduates who have differing creative and technological backgrounds.
Career potential Excellent employment prospects in one of the fastest-growing media and creative industries in the UK. On successful completion of this programme, you will be ready to start a career in game design, teaching, academic research or design consultancy for both the private and public sectors.
International students can apply
MediaCityUK
Creative Technology
MA (one year full-time or up to three years part-time) PgDip (eight months full-time or two years part-time)
Programme details
This programme is practice-based focusing on the creative employment of technology. Its innovative feature is to explore the dissolving boundaries between new media, sound and visual arts, industry, design and computer technology as a result of digital technology. Bringing together a broad range of graduates from a variety of different backgrounds, its philosophy is expressed through the following features: • Understanding methodologies and the creative process
• Gaining specific skills in creative thinking, research methods, computer systems, visualisation, multimedia, interactivity and telematics
• Developing the ability to think dynamically
• Gaining the expertise to focus on a specific avenue of interest independently.
Module titles
Semester 1: • Creative Research Methods • Art and Social Networking • Media and Cultural Theory • Digital Avant-gardes
Semester 2: • Contemporary Media Arts Practice • Major Project Proposal • Virtual Worlds
Semester 3: • Major Project
International students can apply
MediaCityUK
3 good reasons to study Creative Technology at Salford • Based at MediaCityUK from 2011 • Visiting speakers from the cutting-edge of creative technology • Employment opportunities in the creative media, computer, and art and design-related industries
Suitable for Graduates and professionals from a diverse range of backgrounds including visual arts, design, computing, engineering, marketing, music, multimedia, sociology and media studies.
Career potential
You can progress into careers in areas such as entertainment, multimedia, electronic publishing, advertising and broadcast media, visual arts, computer animation, virtual reality, communication technologies, games development and computer-aided design. A number of our graduates gain employment in academic research and teaching.
28 T +44 (0)161 295 4545
international@salford.ac.uk (International)
course-enquiries@salford.ac.uk (UK/EU)
www.artdes.salford.ac.uk
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132