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Interactive


SPORTS BETTING & GAMING SPORTRADAR


Simulated Reality: building a brand new betting option


G3 talks to Werner Becher, Head of US Betting at Sportradar, about the creation of a new category for betting operators when they need it most


Could you tell us about your latest product, Simulated Reality?


Werner Becher, Head of US Betting, Sportradar


Simulated Reality is completely AI-driven, and algorithm based. It continues to learn and adapt due to the AI systems we use and the millions of data points that we have gathered over 20 years and input into the system.


Simulated Reality is completely AI-driven, and algorithm-based. It continues to learn and adapt due to the AI systems we use and the millions of data points that we have gathered over 20 years and input into the system. Tis has enabled us to create a product that gives fans the same experience as they would have when watching and betting on a real game: the same teams, at the same day and times they would usually be played, and all the betting options they would normally be presented with on a matchday.


What insight can you give into the AI and machine learning capabilities powering the technology behind Simulated Reality?


We have added all our AI capabilities to not only analyse, but also generate data on recommendations from our AI engine. Normally we collect data from about 400,000 real games per year, our AI then analyses the data coming in and calculates the best markets and odds. With Simulated Reality we generate the data ourselves from our AI engine, which is something completely new to the industry.


P82 NEWSWIRE / INTERACTIVE / MARKET DATA


All our historic and statistical data from millions of sporting events helps to model an unquantifiable number of data points. We provide the AI engine with all the inputs, categories and filters and within the Simulated Reality product it then selects the best scenes that fit any given moment within a live game. Tis can’t be done manually, so we need to train the AI engine. Tis rapidly creates a huge number of different game situations, outcomes and gameplays to generate similar, but completely unpredictable, new experiences for football fans.


How long has Simulated Reality been in development?


Everything has taken place in just a week. Te idea was conceptualised and fully mapped out on March 25 by colleagues in our Austrian product team. On March 26 we held management discussions, further developed the concept and held a workshop with our AI teams and on March 27 agreed we would have a prototype ready by April 1st to test and optimise ahead of launch for the weekend.


Our business has 2,500 staff working across multiple global locations. Tis has been made


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