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Interactive


DEGREE 53 APPLE APPS DIRECTIVE


Te team at Degree 53 revealed that while bet365, Coral, Ladbrokes and Unibet scored the highest (54-55/100), all of the reviewed brands received low ratings overall. None of the operators stood out. Some of the common low-scoring areas were web-like functionality and a lack of a clear user journey. Tis is mainly due to all of these products being container apps (website wraparounds) that don’t fully support the native standards required by Apple.


Jade Daniels, design director at Degree 53 commented: “Apple has disrupted the online gambling industry by enforcing its design standards to real money gambling apps, giving very little time to operators to make any significant changes. It can take a large operator around a year to develop a native sportsbook app from scratch and requires a big investment. Many of our clients were in this situation, so we started looking into different solutions and studying Apple’s design guidelines to best meet their requirements. Tis report reflects our findings and recommendations on how to achieve this.”


“While not many can afford to build a native sportsbook, making it as app-like as possible will increase the chances of approval. Te common problem that operators have is that their apps are derived from their sportsbook websites, still using web features in navigation and UI or even opening content in a browser. Today, product owners need to adopt the mobile-first approach, which Apple is trying to enforce, as that’s how the majority of people engage with digital products. Online gambling is a huge industry and it’s time it caught up with retail, entertainment and travel to support mobile engagement and provide a great customer experience.”


G3 interviewed Degree 53's Jade Daniels about the changes that have now taken place and what measures operators and players can expect from Apple.


How did you score the apps and did you expect such low review scores from the big brand apps?


I don’t think our expectations were especially high. If you think about the best non- gambling related apps, such as Spotify and Uber, we weren't expecting the gambling industry to hit those kinds of benchmarks. However, the results were still below expectations.


We didn't score point-by-point, but instead used a summarised version of Apple's criteria. We condensed the guidelines to the fundamentals that every app should incorporate as standard. We reviewed against this measure with the goal of understanding if an app was likely or not to be rejected by Apple. Te biggest issue we encountered centred around navigation. Most of the apps failed to offer a proper structure that enabled clear navigation.


What's the answer - overhaul or complete refresh?


I think there are ways to incrementally improve and change things step-by-step with slow and steady releases rather than advocate that operators scrap their current solution and release a brand new app, since a completely new offer might not work for the customer base. Gambling apps have established a strong customer base that's now familiar with their functionality.


A major concern for operators is that if they release something radically different, they'll need to re-educate their customer base as to how to use their app. I also think that key improvements, depending on the brand, can be implemented quickly that will ensure that their website operates more like an app. However, this too needs to be implemented with a step-by-step approach to ensure the brand doesn't alienate players.


Was Apple right to impose this change?


I think it's a shame that it got to this point. Apple changed the ground rules and sparked panic. Tis shouldn’t have been a thing to worry about. On the positive side, operators need to consider their app development as a roadmap, as opposed to simply parking progress. I hope this will spark more innovative thinking.


Was the industry given enough warning?


A major concern for operators is that if they release something radically different, they'll need to re-educate their customer base as to how to use their app. I also think that key improvements, depending on the brand, can be implemented quickly that will ensure that their website operates more like an app. However, this too needs to be implemented with a step-by-step approach to ensure the brand doesn't alienate players.


P100 NEWSWIRE / INTERACTIVE / MARKET DATA


Te original notice period was incredibly short. It was very sudden, without regard for the fact that operators would need two-three months to make even the smallest of changes to their apps, so wholesale change was not feasible.


What type of review process are we going to see?


Operators will submit their updates as usual, with Apple expected to reject apps that do not meet with their guidelines, usually offering up a vague reason as to why their app has failed. Operators will need to re-submit apps based on the guidelines, otherwise Apple won't allow these apps in their Store. Apple


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