#IBC2022 Yavuz Bahadiroglu, What are the biggest
challenges facing the media and entertainment industry? It’s two-fold: locking in interest and increasing it by luring in new viewers. The industry is engaged in fi erce competition to hit these targets and it only appears to be getting fi ercer by the day. The good news is creativity and quality are still winning out when it comes to storytelling. f you create something thats gripping iewers will not only reward you for it, they’ll tell their friends.
How is your company helping its customers to address the challenges faced by the media and entertainment industry? he real playground for isual excellence nowadays is around immersie content for irtual studios and AR/XR broadcasts. Our software/hardware enables this for studios and then makes the process feel intuitie so no one gets lost in that initial learning
87 Global Partner Channel Manager, Zero Density
cure. hats important when your goal is to stun audiences with whats on screen andor make them uestion where the irtual ends and reality begins. ere also trying to build up
the realtime community through user training; our free, fully featured community ersion of fl agship product eality ngine and RealityHub; and Zero ensity Academy our new online learning platform that teaches you how to approach realtime irtual production and broadcast graphics through indepth video lessons.
What are the main areas of focus for your company during IBC2022? e are showing people an ecosystem of software and hardware products that help delier the most photorealistic irtual studio A productions alongside futureproof intuitie control and automation tools.
Visitors can see an end-to-end workfl ow fi rsthand in all our demonstrations. n a nutshell we focus on taking production to the next level.
What are your priorities for the next 12 months?
lobal expansion takes the lead in our plans. e are planning to establish local teams in eery region. n the meantime we will continue to widen our innovative product range into broadcast graphics production with s control and automation tools. We will also debut a new partnership with educational institutions to get more realtime graphics professionals into the industry.
What sets your company apart as a technology leader? By not being weighed down by legacy practices we introduce innovative tech that bridges multiple industries and fi lls the
gaps. e delier new products deried from market needs and driven by research and deelopment and we do this fast. Afterwards, we continue to improe on the features and zealously support our user base. 7.A59
ORCHESTRAL MANOEUVRES IN THE PARLIAMENTARY CHAMBER
Shotoku Broadcast Systems BY DAVID FOX
Shotoku has introduced an enhanced range of control systems for its semi and fully autonomous systems. The latest Version 3 of its
rchestra camera management system is an automation system specifi cally designed for parliaments and legislatures proiding a high leel of multicamera control for semi or fully automated operation. Orchestra can control large numbers of pan and tilt heads within a fullsize debating chamber and is fully integrated with audio conferencing systems for rapid shot acquisition following active
A studio equipped with Shotoku’s SmartPed and SmartRail ceiling track systems
microphones. A highresolution touchscreen is proided for manual control and immediate indication of actie shots and seat positions. The new version of its TR-XT control system now offers a wide range of features, whether
controlling simple heads or multicamera fully robotic marteds and martails. moothed keyframe seuences are standard and it now has Autorame facetracking options. Shotoku is also showing its
marted robotic pedestal and its martail track system which is being demonstrated at in a fl oor confi guration to showcase its new eleator column the high performance eight. 12.F38
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