04
ON A STANDARDISATION PUSH: MANAGING MERGER TECH CHALLENGES BY TIM DAMS
Dave Duvall, Chief Information fficer at arner ros. iscoery spelt out some of the challenges and opportunities facing the newly merged company in an onference session yesterday. uall is responsible for serices at arner ros. iscoery which completed its billion merger in April. he media giants portfolio spans iscoery hannel arner ros. ntertainment NN urosport port artoon Network streaming serices iscoery and ax and franchises like atman uccession arry otter and ame of hrones. uall said arner ros. iscoerys biggest focus was to really bring us together as one team and one company. rom a technology point of iew he said that he was focusing on the most impactful and largest areas that we want to make an impact on in the first year. e explained that the company is looking at areas of oerlap
Dave Duvall (left) in conversation with Moderator Rob Ambrose
between the legacy arner ros. and iscoery businesses where it can standardise procedures and find common ground. e cited playout technologies.
ere definitely on a standardisation push how can we align our platforms around the world and bring those together e hae north of distributed linear feeds within the combined portfolio. e also picked out collaboration technologies such as email meeting and chat platforms.
uall addressed recently announced plans to bring together ax and iscoery as one platform. he plan is to do that around the world. ere going to start in the as early as next summer progressing seuentially to atAm at the end of A early and AA as well in . e said a key challenge was incorporating lie offerings such as sport within a combined platform. ie is still ery intensie from a human capital perspectie.
DELIBERATING THE FUTURE OF MEDIATECH BY COLBY RAMSEY
he first conference session of saw A eter hite take to the orum stage to present the organisations tate of the ndustry eport. ne of the key trends discussed was supply chain disruption which against the backdrop of inflation and scarcity of resources has caused most companies to turn to stockpiling in difficult times. uring the pandemic
through high leels of social restrictions digital consumption has absolutely exploded in terms of iewing figures said hite. iewing habits and trends in this space hae changed and although theres still a digital dominance the way that en iews and absorbs content is far different to that of boomers.
hite went on to reeal that of en said they consume much more usergenerated content than they expected to and are in some way inoled in gaming. ee seen the ediaech landscape completely changing with eerything now becoming interrelated and working together he said. aming is increasingly becoming the epicentre of the media tech unierse.
eflecting on streaming maturity hite obsered that the growth experienced by streaming businesses oer the past two years has been exceptional drien by the pandemic and its surrounding circumstances. his year growth has arguably been impacted by inflation so consumers are reducing their
t takes a lot of teams and operations to pull that off he explained.
Asked what keeps him awake at night uall cited the threat of piracy. e spoke of the millions of dollars inested in the new series of ouse of the ragon. ou do not want that programme leaking in a way that undercuts the big moment that its been building to for years or me its the cyber and content protection lens that is the trickiest.
discretionary spending he said. ig streaming businesses such as isney and Netflix hae announced the launch of adsupported offerings that could appeal to cashsensitie consumers which we think is a maor drier of change in the industry.
erall the outlook was positie with inestment by media businesses expected to improe in line with reenues. ollowing the presentation of
the report a panel of executies from the supplyside of the business reflected on key trends identified by the A research. n the continuing demand for cloud technology acklight en aplan said that many of the concerns meeting entertainment companies are related to reliability and security.
White: ‘Gaming is becoming the epicentre of the MediaTech universe’
he intellectual property of content producers is their integrity he said. resering that is critical for our business and think AA adoption in general is keeping those concerns central and up front.
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96