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04


ON A STANDARDISATION PUSH: MANAGING MERGER TECH CHALLENGES BY TIM DAMS


Dave Duvall, Chief Information fficer at arner ros. iscoery spelt out some of the challenges and opportunities facing the newly merged company in an  onference session yesterday. uall is responsible for  serices at arner ros. iscoery which completed its  billion merger in April. he media giants portfolio spans iscoery hannel arner ros. ntertainment NN  urosport  port artoon Network streaming serices iscoery and  ax and franchises like atman uccession arry otter and ame of hrones. uall said arner ros. iscoerys biggest focus was to really bring us together as one team and one company. rom a technology point of iew he said that he was focusing on the most impactful and largest areas that we want to make an impact on in the first year. e explained that the company is looking at areas of oerlap


Dave Duvall (left) in conversation with Moderator Rob Ambrose


between the legacy arner ros. and iscoery businesses where it can standardise procedures and find common ground. e cited playout technologies.


ere definitely on a standardisation push how can we align our platforms around the world and bring those together e hae north of  distributed linear feeds within the combined portfolio. e also picked out collaboration technologies such as email meeting and chat platforms.


uall addressed recently announced plans to bring together  ax and iscoery as one  platform. he plan is to do that around the world. ere going to start in the  as early as next summer progressing seuentially to atAm at the end of  A early  and AA as well in . e said a key challenge was incorporating lie offerings such as sport within a combined  platform. ie is still ery intensie from a human capital perspectie.


DELIBERATING THE FUTURE OF MEDIATECH BY COLBY RAMSEY


he first conference session of  saw A  eter hite take to the orum stage to present the organisations  tate of the ndustry eport. ne of the key trends discussed was supply chain disruption which against the backdrop of inflation and scarcity of resources has caused most companies to turn to stockpiling in difficult times. uring the pandemic


through high leels of social restrictions digital consumption has absolutely exploded in terms of iewing figures said hite. iewing habits and trends in this space hae changed and although theres still a digital dominance the way that en  iews and absorbs content is far different to that of boomers.


hite went on to reeal that  of en  said they consume much more usergenerated content than they expected to and  are in some way inoled in gaming. ee seen the ediaech landscape completely changing with eerything now becoming interrelated and working together he said. aming is increasingly becoming the epicentre of the media tech unierse.


eflecting on streaming maturity hite obsered that the growth experienced by streaming businesses oer the past two years has been exceptional drien by the pandemic and its surrounding circumstances. his year growth has arguably been impacted by inflation so consumers are reducing their


t takes a lot of teams and operations to pull that off he explained.


Asked what keeps him awake at night uall cited the threat of piracy. e spoke of the millions of dollars inested in the new  series of ouse of the ragon. ou do not want that programme leaking in a way that undercuts the big moment that its been building to for years or me its the cyber and content protection lens that is the trickiest.


discretionary spending he said. ig streaming businesses such as isney and Netflix hae announced the launch of adsupported offerings that could appeal to cashsensitie consumers which we think is a maor drier of change in the industry.


erall the outlook was positie with inestment by media businesses expected to improe in line with reenues. ollowing the presentation of


the report a panel of executies from the supplyside of the business reflected on key trends identified by the A research. n the continuing demand for cloud technology acklight  en aplan said that many of the concerns meeting entertainment companies are related to reliability and security.


White: ‘Gaming is becoming the epicentre of the MediaTech universe’


he intellectual property of content producers is their integrity he said. resering that is critical for our business and  think AA adoption in general is keeping those concerns central and up front.


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