THE OFFICAL NEWSPAPER FROM IBC
09:30 – 18:00
SATURDAY 10 SEPTEMBER 2022
EXPLORING THE FUTURE OF AI IN MOVIE MAKING
BY TIM DAMS
Artifi cial intelligence is transforming the way movies are produced and will do so even more in the future, Markus Gross, Chief Scientist at The Walt Disney Studios, told the IBC Conference yesterday. Gross explained how rapid
progress in machine learning and artifi cial intelligence is already disrupting many aspects of the traditional fi lmmaking process both for live action and for animation productions. DisneyResearch|Studios (DRS)
has more than 50 researchers rethinking the fi lm production and distribution pipeline with the help of AI to help it increase production effi ciency reduce costs and support the creativity of storytellers. Gross outlined AI innovations that Disney is employing in production, covering digital humans, virtual production technologies and deep video processing.
He said that Disney has spent a lot of time over the past 10 years trying to create digital humans that are undistinguishable from real ones and that can project real emotional depth.
“Why is this important? Because in the end, we tell stories, and a story is the emotional journey of a
Gross: AI is ‘already transforming profoundly the way you produce movies’
protagonist through time. The face is the single most important object through which we convey emotional depth. If we want to build characters that truly bond with the audience, we have to make sure that we can project such depth,” Gross said. Motion capture and the deep
learning of AI is now working together to create highly believable digital humans, he said, citing the Medusa Facial Capture system developed by DRS. It has been used on over 30 movies, including Avengers: Endgame.
DRS has also developed capture technology to create realistic- looking digital human eyes, which has been used in Star Wars. It is also using AI to de-age or re-age people. Turning to animation and virtual
production, he showed how AI can help to remove the “noise” from animated images saing signifi cant sums of money.
Gross said that Disney wanted to use AI and deep learning to create animated characters that are “truly art directable in real time”. He spoke of the possibility of directors being able to give verbal instructions to animated characters about how to walk or which way to move.
He went on to explain that AI now allows for motion capture in a non-controlled environment using only iPhones. “The visual data you capture with the iPhone is enough to create a high-quality mocap scenario,” said Gross. In the area of video processing, Disney is using AI to improve the resolution of low-res images. Artifi cial intelligence has made such great progress over the last decade, what we call deep learning. It’s truly already transforming profoundly the way you produce movies. And it will do more so in the future,” said Gross.
INSIDE
The best of both worlds Blending linear with streaming is the way to deliver a great connected TV experience
Page 3
The Future of MediaTech IABM presents 2022 State of the Industry report
Page 4
Showcase Theatre Insights from Accenture, Google and Piano
Page 6
On a mission David Short shares the IET’s efforts to engineer a better world
Page 18
Bringing people together RTS CEO Teresa Wise discusses the organisation’s focus on making the industry more accessible
Page 20
5G Edge-XR Andrew Gower of BT Applied Research takes us through the Best Technical Paper award-winning project
Page 94
SHOW INFORMATION Conference Programme, session agendas, fl oorplan and exhibitor list Page 41
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