Interactive
BLOCKCHAIN IN SPORTS BETTING PROTOKOL
Protokol: increasing the stakes for fans through blockchain
Lars Rensing, CEO at enterprise blockchain services provider, Protokol, explains the changing dynamic between live/esports sports betting and blockchain technology
Lars Rensing, CEO and Co-Founder, Protokol
'Lars Rensing is CEO and Co-Founder of enterprise blockchain services provider Protokol. He has over 4 years' experience in the blockchain industry, helping to lead and co- found Ark; the open-source blockchain platform which underpins Protokol's blockchain services. He is passionate about helping everyone from start-ups to enterprises unlock the opportunities of blockchain technology for their business, and as a result currently also serves as an adviser for a number of start-ups leveraging blockchain technology.
Lars leads the overall strategy and direction for Protokol, which is helping businesses across the world solve real challenges though custom blockchain solutions. Protokol aims to unlock the value of blockchain technology for enterprises by removing complexity and the barriers to entry through its industry-leading digital advisory, blockchain consulting, blockchain development and support services. '
With the rise of the digital-native fan, and the events of 2020 decimating ticket revenues for live events, the sports industry, and the fast growing eSports industry, are being forced to rapidly diversify and digitise; in the quest for alternative revenue streams and new ways of engaging their fans, as well as looking to solve existing issues of fraud and corruption. While teams are no stranger to innovation in the way that they engage fans, there’s one technology in particular that’s catching the eye of teams looking for a fast, scalable and secure solution for generating revenues and enhancing the fan experience. Enter: blockchain. Te technology is helping teams on a number of fronts - and Lars Rensing, CEO and Co-Founder of enterprise blockchain provider Protokol, has outlined the top seven in the below list.
1 .INCREASING GLOBAL ENGAGEMENT WITH FAN TOKENS
Te sports industry has an increasingly global reach, meaning that sports teams now have a much more global fan base who, while unable to attend games, want to be engaged with their team. As a result, sports teams are looking for a way to monetise this growing international audience and keep them engaged. One way that blockchain is helping teams to do this is through the creation of fan tokens. Tese digital tokens - created using blockchain technology - act as a club’s own virtual currency, which fans can purchase for fiat currencies, like dollars, euros, and pounds, making them a viable revenue stream for teams. Fans exchange the fan tokens for merchandise, collectables, or exclusive experiences. Fan tokens are a finite, digital asset backed by secure blockchain technology. Data
P134 NEWSWIRE / INTERACTIVE / MARKET DATA
The absence of quality live sport has meant that the overriding
related to ownership and transactions of fan tokens is automatically stored on a secure, decentralised digital ledger, allowing teams to access in-depth fan interaction data that can seamlessly and securely be shared with everyone, from sponsors to business partners.
For fans, ownership of fan tokens offers them the ability to use their tokens to unlock discounts on merchandise, access unique experiences, or participate in fan-led decisions through a mobile voting platform; as well as serving as a ticket into a secure, exclusive inner circle of fans with shared passions and beliefs. With tokens, fans can interact with their club, earning points and participating in a virtual ecosystem. Fan tokens even help supporters feel more connected with their teams, allowing clubs to overcome the challenges of distance when communicating with fans and engaging a wider audience. For instance, FC Barcelona has an estimated 450 million fans worldwide, who are now within their reach thanks to blockchain technology. As well as connecting clubs with fans, tokens are also a great source of revenue for teams, and are
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