search.noResults

search.searching

dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
The pandemic has created industry-wide disruption in the land-based sector, particularly in the US. How has Scientific Games adapted to the ongoing situation and what strategic decisions have been taken?


It has certainly been a challenge. Troughout the US, casinos being shut gave us time to reflect on our strategy going forwards and the types of games we are making. As casinos open back up, nobody quite knows what to expect. We are expecting to see players return to classic and popular games prior to the pandemic, including several third-party licenced games, so the response rate will prove interesting reading. Moving forward, we are not so much shifting our strategy as re-examining what we are doing. Mainly we have used recent months to focus on a long-term view of developing the brand and franchise.


Do current circumstances mean you cannot place any immediate goals or targets?


Te way things work in land-based is different


to digital as the time scale to get games developed, approved and out to market is longer. Te games that we were developing for release in the last three to six months were started a year to 18 months before.


It is very hard to make sharp turns in the land- based world largely due to the fact you are developing on hardware that has a heavier regulatory burden on the games that differs across markets. For instance, Pennsylvania has a different set of rules than Nevada. Terefore, the process is slower and so we must always look to the longer term.


Te pandemic has delayed content going to market so we will take the opportunity to assess the performance of games released prior to lockdown as casinos reopen. We saw positive indicators on recent titles going into the pandemic, namely our Super Colossal Reels series, as well as our Unleashed series and Quick Hit games. We are waiting to see how these titles perform as things ramp up and will adjust our strategy accordingly.


How has the pandemic impacted the development cycle?


We do have some exciting products that we look forward to showing the casino market soon. We launched two new pieces of hardware in the last couple of months as casinos began to reopen in early June. We have introduced the TwinStar Matrix cabinet - a new dual screen hardware cabinet and a new TwinStar five-reel mechanical cabinet. While casino operations were paused, our development teams did a great job figuring out ways to work remotely to get games and software approved and launched successfully. It has been impressive to see it all pulled together under the circumstances.


Michael Mastropietro, Scientific Games


If the industry wants to attract new people, it needs to figure out a way to measure the value of irregular players who prefer specific types of games. I think skill-based gaming was an effort to do that but then it ran into the aforementioned financial problem of whether it is worth the investment. It is a tricky balance.


needs to figure out a way to measure the value of irregular players who prefer specific types of games. I think skill-based gaming was an effort to do that but then it ran into the aforementioned financial problem of whether it is worth the investment. It is a tricky balance.


We made a SPACE INVADERS skill-based game a few years ago and will continue to look at these types of opportunities. Typically, we make games for people who like slots and not a specific demographic, developing games that have an appeal with different segments of slot players regardless of age.


Once you create a game that resonates well with one of these slot players segments, how do you avoid repeating the same game?


It is a difficult thing to do with so much content being developed by the industry these days. SG, IGT, Aristocrat, Konami, Everi, AGS - you have five decent sized manufacturers operating in the US who, alongside others, are producing around 500 titles a year. Tis means slot players have one or two new games being released a day and they need to figure out what they want to play. Like Netflix where you are paralysed by the choices you face, we find players gravitate to things they know such as our Duō Fú Duō Cái or Lock It Link series.


Player behaviour is narrowing not just in slots but across the industry. Te prevailing game mechanics have stayed the same for some time now. Our challenge is to service the established


content mechanics and introduce new gameplay experiences.


A good example is a new game that has recently been approved called Cash Falls. It has some of the elements of the re-spin where you can win prizes based on the values of the symbols, but it is a persistent game that is totally different to what is out there.


Of course, we are taking a chance going outside of the player comfort zone, but it is important to push the edge of these things in order to find the game that flips the script and move players to a new mechanic. It is one of the things we discuss all the time; giving players what they want but still exploring new spaces and trying new things.


The pandemic has seen many land-based players shift to digital. Are we going to see a permanent change in the future of the player environment? Does this enforced change mean we will see less land-based play?


I think it will come back. Presuming we can go back to visiting bars and restaurants in the way we did at the end of 2019; the casino experience will return. Nor do I think it is one or the other between land-based and digital. In markets such as New Jersey, players are enjoying the same games across both spaces. Te two are more complementary and continue to help each other. If online gaming continues to expand in the US, this will be a good thing for land-based casinos.


NEWSWIRE / INTERACTIVE / MARKET DATA P119


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140  |  Page 141  |  Page 142  |  Page 143  |  Page 144