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INSIGHT AI-VIRTUAL SPORTS INVINCIBLE GG


The original game developer created a genetic system that was modeled from the


traits and preferences of real horses’ bloodlines. We enhanced this to create a


complex genetic system that determines the core attributes, racing


preferences, and genetically determined tendencies that we see in traditional horse racing. So, for example, some horses may have a


propensity for long-distance running on turf. As a player, your job is to train your


horses and develop skills that will help your horse be better at what it is naturally good at.


casinos,” adds Jonathan. “I choose my horse and participate in the race. Watching a horse running on the big screen at the casino is a totally different experience when it’s your own horse in that race.”


How do you train the horses?


Te original game developer created a genetic system that was modelled from the traits and preferences of real horses’ bloodlines. We enhanced this to create a complex genetic system that determines the core attributes, racing preferences, and genetically determined tendencies that we see in traditional horse racing. So, for example, some horses may have a propensity for long-distance running on turf. As a player, your job is to train your horses and develop skills that will help your horse be better at what it is naturally good at. You train in-app, and the more you train and invest in the right skills for your horse, the more you improve its ability to perform and create an advantage in the right race. Training is all conducted with very simple in-app gameplay. Training your hose is super fast and easy. Training your horse correctly takes knowledge and experience.


Where is the variable to ensure that the best


There is “randomness” in our engine, but it is not


deterministic of the result. There are parts of the race, such as the start, where we


introduce some randomness. Or, during the race when things “just happen” as in real life, which we call


“random perturbations, like when a horse is being pinned against the rail. Horses may have a skill that helps them


get out of these situations, or they might need to make a decision to resolve the situation.


horse doesn’t win every time?


Tis was the point that the NGCB had the hardest time understanding. Tere is “randomness” in our engine, but it is not deterministic of the result. Tere are parts of the race, such as the start, where we introduce some randomness. Or, during the race when things “just happen” as in real life, which we call “random perturbations, like when a horse is being pinned against the rail. Horses may have a skill that helps them get out of these situations, or they might need to make a decision to resolve the situation. Te horse’s intelligence helps them make a decision, but their propensity to make a particular decision is probabilistic. We utilise an RNG to help them make these probabilistic decisions. Te net-net of the system is that no two races are the same, and each race is a live race where the favourite or a long shot can come in. We found the right balance for Nevada but had to tune it precisely. We first had our system tested with BMM, and then the NGCB Technology Lab tested it themselves – this entire process took nearly 18 months.


Where is the Winner’s Circle now in terms of installations?


WIRE / PULSE / INSIGHT / REPORTS P109


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