search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Pulse


GAME MATHEMATICS FANTASMA GAMES


departed quantities


Who is responsible for the creation and implementation of math in the developer team? What is their remit?


Te Game Designer, Math Designer, Game Mathematician; the title changes from studio to studio but ultimately there is a math guy or girl that will oversee the math model for each slot.


Tianzhi Zhou, Product owner and Game Mathematician, Fantasma Games


Math is becoming more complex, more volatile and more niche as player preferences and expectations change and mature. Developers are also using math as a point of innovation in order for their slots to stand out from the hundreds of others that hit the market each month.


P82 WIRE / PULSE / INSIGHT / REPORTS


Depending on the size of the studio, there may be several math experts that work under the lead mathematician. Teir remit is to create the math model for each slot, and to also push the boundaries and come up with new concepts and profiles.


To do this, they must have a very good understanding and knowledge of probability theory, random process and statistics. Equally important is knowing how the game’s math profile impacts the player experience and how this can be used to deliver more thrills and added entertainment value.


What role does math play in the game development process?


Te math profile is the blueprint for the game or, more specifically, the gameplay. It decides the mechanics and features of the game as well as its basic set-up including the number of reels, symbols and how the slot will evaluate and pay.


Fantasma Games: Te ghosts of


Tianzhi Zhou, Product Owner and Game


Mathematician at Fantasma Games, details the nuanced and vital role of math in the game development process. Tianzhi believes math


offers as prominent a route for differentiation as other design elements, albeit one in which it is most difficult to innovate.


Once the initial profile has been created, the math used for generic data aspects such as the pay table, reel grids and line patterns is fine- tuned, as are game-specific configurations that affect the frequency and value of the slot’s features.


Once this has been done, the math profile is communicated to the rest of the team. Important math metrics like volatility, hit rate and feature value must guide other areas of development such as graphics, animations and sound.


What comes first in the creative process - the concept or the math?


It can be both. Te concept for a slot can come from anywhere – it could be a story, a theme, an


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118