#IBC2023
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IBC2023 ACCELERATORS: 5G MOTION CAPTURE FOR PERFORMANCE ART AND
ANIMATION AND RESPONSIVE NARRATIVE FACTORY
The IBC Accelerator Programme kicks off on the Innovation Stage today with 5G Motion Capture for Performance Art and Animation at 11:15-12:15 and Responsive Narrative Factory from 14:00-15:00. 5G Motion Capture is championed by
Vodafone Group, Curing Kids Cancer, Outernet Global, Production Park, University of Strathclyde and Goldsmiths University. The participants are
Singular.live, D&B Solutions, Noitom and AMD. This ambitious Challenge combines two
previous Accelerator Award-winning teams under one umbrella to harness the power of 5G indoors, this time focusing on two unique, creative workstreams that will both power live, cutting-edge motion capture and low-latency connectivity into creative output. It is focusing on the performing arts and 3D animation into children’s hospitals. The performing arts workstream will use the latest in Field Programmable Gate Array (FPGA) innovations and will aim to demonstrate ultra-low-latency 5G private networks to support the creation of new, immersive audience experiences for those at a live (or as-live) performance/venue, and those engaging remotely in another performance/venue. The second workstream for live 3D animation will aim to demonstrate a sustainable, accessible and inclusive way to entertain children who need it most and show how IP holders can bring animated worlds to children’s hospital wards anywhere in the world, using a system that does not require costly render farms, rely on outsourcing production, or cause studio burnout. Roch Nakajima, President of motion capture company Noitom, explains the goal of the work. “This project aims to look at replacing both complex and expensive wired and overcrowded and unpredictable wireless connections by using 5G cellular technology,” he says. “The promise of 5G, and in this case 5G private networks, is high speed (10Gbps), low latency, large capacity, huge bandwidth, and very importantly immunity from other public wireless frequencies. “In the live entertainment industry one of the biggest bottlenecks is how to get massive amounts of data as fast as possible from one place to another. Note that this is a similar problem we are trying to solve in our second project which looks at transmitting mocap [motion capture] data to a monitor in a children’s hospital.”
“On the technical side Malcolm Brew
and his team at Strathclyde University are central to this project,” adds Nakajima. “Their expertise is second to none in the fi eld of 5G private networks. We also have the support of AMD, AT&T and Vodafone for hardware and transmission logistics. In our second project, we are working with Grainne Owen’s organisation – Curing Kids Cancer – as well as several children’s hospitals. They have put a human face on technology and driven us to develop the project, not just this year, but well into the future.” At IBC today, the team will be piloting test
broadcasts directly with hospital administrators and art therapists, and ultimately with the children themselves during their presentation. At 14:00, Responsive Narrative Factory spearheads highly customised viewing experiences through aligning media metadata with personal data dynamically, outperforming previous limitations. The project team will demonstrate their technological achievements and innovative solutions for streamlining metadata workfl ows.
“In the live entertainment industry one of the biggest bottlenecks is how to get massive amounts of data as fast as possible from one place to another” Roch Nakajima, Noitom
The project will enable broadcasters to have granular control of individual viewing experiences, using multiple streams of time- based metadata, to allow for more effective manipulation of content. The objective is to create highly customisable programmes, adapted for and by the consumer. It will use the metadata transport format Metarex and Infuse Video’s streaming technology. Mark Smith, IBC Accelerator Innovation Co-Lead, highlights the value this project brings to the future of content: “This Accelerator team has been exploring and experimenting with the intriguing notion that future viewing experiences will be anchored in the creation of fl exible media and responsive narratives. This means the engineering behind actual video content takes in a combination of richer media data sets, personal data and greater effi ciencies in the generation and transportation of metadata, to drive astonishing new levels of personalised viewing.” Participants include personalised video
platform Infuse Video; Metarex, which allows the transporting, registering and preserving of
Roch Nakajima, President, Noitom International
timely metadata for media in a single workfl ow;
Cuvo.io, a consumer platform for products to collect live feedback in-app and improve user engagement; and data-driven marketers JPB Media Solutions. The Champion of the project is the BBC.
Participants will demonstrate that the key to
improving engagement for future streaming services will be to effectively tailor the actual video content itself to individual preferences and needs.
5G Motion Capture for Performance Art and Animation takes place today at 11:15-12:15 on the Innovation Stage in Hall 3. It is followed by Responsive Narrative Factory at 14:00-15:00.
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