example, we can see Harry Kane is in your fantasy team, and he is 4/1 to score the first goal in the next match.
Although we do have the industry's greatest conversion rate from using this mechanic, it is a little bit short-sighted because over time, the customer will retain on the platform much longer if you give them regular FTP content. It's not just about the one conversion, but about changing the lifespan of the customer from three to six months. You can then measure from the six months of all the users playing free-to- play games, how many of them converted into a depositing player? You'd be surprised by the results. Most of the time it is over 50 per cent. On the initial upsell piece, it is between 10-20 per cent.
It is all about creating a hub of enjoyment and entertainment by offering bespoke products and original content. Tis gives players longevity on your site and keeps them brand loyal.
Another metric we use is the bounce rate. A lot
of what we do is about making our games user friendly. If your bounce rate is too high, it's not easy enough for the user to understand. Te key thing we have found is what we call the 'internal trigger'. 80 per cent of users who played one of our games for four weeks continued coming back to play it for an entire football season.
In other words, by the fourth time they play our game, the user will most likely stay for the nine or so months. You then don't need to market to these customers because they develop this internal trigger in their head to come onto the site.
Whilst the cost of recruiting players via local advertising remains low in the African market, are FTP games being marketed correctly? What is the correct approach?
Obviously, this is something which is down to the clients we provide our software to, but we have marketing techniques within our games. For example, if you enter a dream team or fantasy game, we use a social growth technique
that incentivises players to invite five others to join their league in return for, say, 200 Kenyan shillings going to the winner.
Players are then motivated to sign up their friends as whoever comes top of the league wins the free money. Our client has just acquired five new players for 200 Kenyan shillings, which is extremely cost-effective. FTP game's in Africa with good usability will always get great traction, no matter what the channel is.
2020 saw virtual sports take on a new importance, particularly in African markets where the format was already popular. What can operators do to maintain the popularity of virtuals and increase the revenues they attract?
Virtuals are phenomenally popular and, of course, last year's suspension of major sporting activities saw a significant spike. It was like every operator was clambering to sign up for our content. Te reason it is so popular in Africa is probably its jackpot nature – the chance to
WIRE / PULSE / INSIGHT / REPORTS P101
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122