Interactive
LATAM GAMING CULTURE VIBRA GAMING
complex products till they reach European style games. Eventually all players reach a maturity level but we believe it’s better if we help them enjoy the experience all the way through.
Does the research influence everything from artistic style through to mathematics, or do you have a house Vibra Gaming formula that can be tweaked to individual markets?
Tere is no formula that applies to all markets because they all have their singularities, maturity levels and a different relationship with gambling in general. On the other side, there are quality and technical standards that have to be met in order to develop successful games for the most competitive markets, and we have done that for more than a decade.
At the end of the day, a good game is a good game anywhere in the world from a product perspective. However, from a player’s standpoint, that can be very different and you have to take them into account providing products they like and are somewhat familiar with. We are from LatAm and we feel we know what they want. We have worked in regulated European markets, and we know what is required there too. So I think that’s our special formula, talking the language on both sides.
P80 NEWSWIRE / INTERACTIVE / MARKET DATA
Market research is huge to the success of a game. Even in a generic game you have to cover the bases and make sure it is culturally appropriate, for example. When going into a new market, it becomes even more important not only because it needs to be appropriate and relevant but also because it needs to consider player experience. Guiding their learning curve is also a way of earning their loyalty and gaining a competitive advantage.
How important is market research to the success of a game?
Market research is huge to the success of a game. Even in a generic game you have to cover the bases and make sure it is culturally appropriate, for example. When going into a new market, it becomes even more important not only because it needs to be appropriate and relevant but also because it needs to consider player experience. Understanding the player’s starting point is key in order to offer products they are comfortable with. Guiding their learning curve is also a way of earning their loyalty and gaining a competitive advantage.
In Europe and Asia, we often see recurring
game themes. Are there thematic stereotypes in the LatAm market?
Tis is a great question. My understanding for LatAm is that titles with a very local flavour have not been successful in general. On the contrary, in Asia regional themes work great. Each market in LatAm has its own preferences in a number of different ways. In Argentina, players are really into Egyptian and mystical themes and players also like aspirational Vegas- like games. Irish themes are successful practically everywhere but in Ireland. Brazil loves video bingos. I believe there is no general rule that applies for LatAm, although there are themes that work well in general which can be combined with functionalities and game
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136