search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
We don't have tried and tested games yet, but we have experienced studio staff that brings years of building headline games to the industry, as well as having tried and failed in many


markets. Tat's important that we have people that have been out there with a success rate under the belt as well as an understanding of what doesn't work.


Why did you choose to join Playnetic?


When I first met with the team, it was immediately clear that there was a fantastic concept on the table, with a lot of freedom to produce innovative games without the creative road blockers some companies have. We already have a significant enough portfolio and pipeline of games where we can pick and choose what customers and markets best fit the games we have. Tis means we can be selective and use a data-driven approach to decide which games we launch in each market. Whilst we have the capacity to launch numerous games a month just like other providers, what we're doing differently is listening. Listening to what do our customers actually want, and what their target customer and market is looking for. We take a deep dive approach to ensuring we’re only delivering what our customers actually need. We might only have one or two games upcoming in any month that we think will resonate with players in a certain market, and casino customers can choose to take the lot or just the titles we collaboratively believe are going to work for what they’re trying to achieve. We don’t want a reputation of hard sales and dumping games to see if they stick.


Since Playnetic began operations with a large portfolio, we already have enough games to focus on our USP centred around what individual clients are looking for and delivering on that. In my first foray into selling games, I was learning as much as I was doing. Moving to Playnetic, I brought what I knew to a more ambitious project. What I learnt in my previous role was that a lot of providers were missing deadlines. For example, an April 30 release would be delayed a few days before release. Playnetic's approach is that we've got enough content, we've got capacity, so we're going to put two to three months’ worth of games on the shelf that are already certified, translated, and the marketing assets are done. Casino managers will demo these two, three, even four months before release. When it comes to the April 30 release date, it's guaranteed the game is being released on time, every time.


Once we agreed internally that was to be our USP and told new and potential customers about our approach, we started to receive more and more confirmation that this is what was missing across the industry, and that a trusted partner is what they were looking for. Te fact that other providers are missing deadlines is no surprise really


JULIAN BORG-BARTHET Chief Commercial Officer Playnetic


because there is so much demand for more games, providers are taking capacity to the absolute limit. But it isn’t sustainable, and it isn’t good business. Operators see Playnetic as a refreshing change. We can fill that gap and make it work long term.


Are the internal studios differentiated by product verticals or market focus? Are they competing with one another or are they complementary?


Tat's a good question. We have different talents spread across studios. We have our more premium games content that produces game changing titles, seasonal content and titles we want to push the boundaries with. Ten you have games that aren't that far out of the box creatively. Tis enables us to approach a tier one casino and offer something different and exclusive tailored for key markets. We’re trying to make our mark in the industry. We don't have tried and tested games yet, but we have experienced studio staff that brings years of building headline games to the industry, as well as having tried and failed in many markets. Tat's important that we have people that have been out there with a success rate under the belt as well as an understanding of what doesn't work. We've hired top tier management talent and built underneath with the same mindset.


What's your role within that structure?


My role is purely from a commercial perspective. As Chief Commercial Officer and one of the first members to join the company, I had taken on certain aspects of an operational role as we transitioned and continued to hire. In my department alone, I've got a fantastic team underneath me, including our Director of Sales, Chris Loftus, Head of Analytics, Cyrus Moreno, and Head of Account Management, Antonio Kenneth Moreno. We are expanding the team as we speak, especially as we go live next month, but we've got a great baseline. We have contacts across the entire industry worldwide, so it’s easy to pick up the phone but harder when you're a startup that is presenting something new. Te good news is we have something to show. Our sales roadmap is already filling quickly, we have over 100 experienced employees, and a CEO in Dan Phillips that is a well-known figure in the industry and a fantastic leader for our business: with his vast experience he is really able to steer our ship in this ambitious direction.


103


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126  |  Page 127  |  Page 128  |  Page 129  |  Page 130  |  Page 131  |  Page 132  |  Page 133  |  Page 134  |  Page 135  |  Page 136  |  Page 137  |  Page 138  |  Page 139  |  Page 140  |  Page 141  |  Page 142  |  Page 143  |  Page 144  |  Page 145  |  Page 146  |  Page 147  |  Page 148  |  Page 149  |  Page 150  |  Page 151  |  Page 152  |  Page 153  |  Page 154  |  Page 155  |  Page 156  |  Page 157  |  Page 158  |  Page 159  |  Page 160  |  Page 161  |  Page 162  |  Page 163  |  Page 164  |  Page 165  |  Page 166  |  Page 167  |  Page 168  |  Page 169  |  Page 170  |  Page 171  |  Page 172