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Review G2E LAS VEGAS 2016


Te opportunity to attract a new wave of younger gamblers meant the G2E booth of Gamblit Gaming was flooded with casino executives wanting to learn how they could tap into millennials


Te California-based publisher of real-money, skill-based gaming for mobile and land-based casinos didn’t disappoint with a Virtual Reality zombie shoot ‘em up, a post-apocalyptic bike race bringing e-sports into the casino and a brand new physical table game with fast paced social gameplay elements adding a boost of excitement to traditional table games.


Perhaps the stand out product, and undoubtedly one of the products of the entire show, was the gamblified version of Te Brookhaven Experiment in its all new Virtual Reality Cube.


Developed via a partnership with Phosphor Games, Te Brookhaven Experiment is already one of the most popular and viral VR titles ever made. Gamblit’s aim was to turn it into a location-based real-money gaming experience. Te result is a heart-racing First Person Shooter and the first VR game to be gamblified with real-money gaming mechanics. Eric Meyerhofer, CEO of Gamblit Gaming, believes the imposing Perspex box in which the player must tackle the zombie onslaught could be a centrepiece of the skill-based gaming floors of the future


“It’s important to understand we’re not looking


to replace the existing gaming floor with skill- based gaming products but merely add to it,” he explained. “Te operators that we’ve had discussions with so far are looking at creating skill-based zones or next generation gaming lounges on the gaming floor, in areas where footfall for the target demographic is already high. Our aim is to supply products that emulate the tables and the slots but with a skill-based element. Our booth at G2E aims to replicate exactly what the casinos could do with a skill- based lounge covering all aspects of gambling. Te Brookhaven Experiment could form the focal point of one of these zones. Te plan is to turn the VR into a spectator sport, displaying what the player is seeing on screens and then allowing customers viewing the game to be able to place bets on a player’s performance or health level and certain aspects of the game play via a tablet or a station creating a social group experience.”


Te game uses the HTC VIVE, designed from the ground up for room-scale VR and true-to-life interactions. Te VRC itself features fog, an in- floor subwoofer, spatial audio and external monitors for spectators to see the VR player's view. Te gambling element is simple. Players are rewarded for their accuracy, their kills and of course how long they stay alive. If a player has a level of skill for a game, Gamblit’s model would see them lose between 10 and 15 per cent of the money they spend over time, making


P66 NEWSWIRE / INTERACTIVE / 247.COM


Eric Meyerhofer showing the Virtual Reality Cube of The Brookhaven Experiment with ‘David’ lending a hand


Gamblit shooting at all aspects of skill-based gaming with the aim to draw Millennials and zombie hordes back into land-based casinos


gambling much more of an entertainment experience.


Darion Lowenstein, Chief Marketing Officer, Gamblit Gaming, added: "Te Brookhaven Experiment is not only the most petrifying, heart stopping and realistic experience I've had in VR, but it truly embodies the concept of virtual reality. Phosphor Games is a company that pushes the boundaries of innovation and we are excited to be revolutionising the casino floor with them in an all new wagering experience – and judging from everyone who has played it, a very memorable one for players and their friends."


On the table side, Gamblit was showing touch table games as well as felt table card games.


Te large format Gamblit Model G table sees players either compete against each other or work as a team to increase their winnings.


Gamblit Poker, described as a skill-based


marriage of poker and Hungry Hungry Hippos, puts two to four players into a highly social, head to head interactive table experience where players compete against each other to grab the card they need to boost their cash winnings. Each player is dealt two cards with subsequent cards appearing in the middle of the table in quick succession and players having to grab the cards they want to form their best five-card poker hand. Once the first player completes a five-card hand, a countdown starts with the rest of the table having to improve their hands before time runs out. Te player with the best hand wins the pot.


Similarly Cannon Beard’s Treasure sees players engage in a fast paced game of cards, skill and naval warfare. Players build a hand by grabbing the cards they need and winning a chest of gold.


Other games being shown on the touch table included Bingo Trance, Moolah Melee, Tree Kingdoms Dragon Baccarat and Brew Caps league where players must work together to


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