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1


1.3 Extending skills


Discuss the example and elicit whether they think a timeline is appropriate for a lecture on major landmarks in the development of AI and whether they would consider anything else. Elicit how the lecture is likely to be organized – the word landmarks should provide a clue that it will discuss a sequence of events – so possibly a flow chart may be appropriate also.


Set for individual work and pairwork checking. 05–09


Play each lecture introduction in turn.


Pause after each one and allow students to discuss before giving them the suggested answer.


Explain that sometimes lecturers move from one information organization to another within the same lecture, e.g., cause and effect, then sequence of events.


Students may suggest different answers in some cases. Discuss.


Suggested answers 1. two-column table (advantages and disadvantages) 2. timeline (sequence of events) 3. headings and notes/flow chart (stages of a process)


4. headings and notes/two-column table (problem and solution)


5. spidergram/tree diagram (classification and definition)


05 Introduction 1


Today, I’m going to talk about the advantages and disadvantages of machine translation: using computers to translate from one language to another. For a long time, translation could only be done by humans who had a good knowledge of the languages they wanted to translate. Often, they needed to use tools such as dictionaries to identify words or phrases that they didn’t know. The development of machine translation has made it possible for written and spoken texts to be translated by computers.


06 Introduction 2


The purpose of today’s lecture is to look at some major landmarks in the development of artificial intelligence – AI. One way of testing artificial intelligence is to see whether a machine can play a game as well as a human. A famous early instance of this test was in 1770, when a machine called the Mechanical Turk was constructed which appeared to play chess as well as the best human players. Unfortunately, the machine was later shown to be a fake: the game was not really played by the machine,


24


but by a person hidden inside. The modern era of artificial intelligence could be said to have begun with the 1950 paper by Alan Turing called ‘Computing Machinery and Intelligence’, in which Turing discussed how to build intelligent machines and how to test their intelligence. In his ‘imitation game’, which later became known as the ‘Turing test’, Turing suggested a method of testing whether a machine was intelligent or not. In this test, a person would have a conversation with a computer and another human being at the same time. If they could not tell the difference between the two, then the computer would have passed the test.


07 Introduction 3


A number of different phases make up what is known as the Software Development Life Cycle, or the SDLC. The SDLC is a process designed to produce high-quality, low- cost software as quickly as possible. Different methods can be used with this process. These include the waterfall method, iterative methods and spiral methods. The most common phases of the SDLC are: requirement analysis; planning; software design; software development and testing and deployment.


08 Introduction 4


A key challenge for software engineers is ensuring that computer programs can do what they have been designed to do. Very often, when software is written, it has bugs, which means that the program won’t run properly. Sometimes these bugs are difficult to find. For example, during the 1980s, there was a bug in the code that controlled X-ray machines treating people with cancer. The bug was not discovered for a long time, and a number of patients died as a result. Bugs can also be very costly in other ways. In 1996, a European rocket system costing hundreds of millions of dollars was destroyed because of a bug in the software for the control systems. So, you can see that it is important to avoid bugs in software. This lecture will discuss some of the different approaches which have been used to improve the quality of software, so that there are many fewer bugs in the final product: how to make developers test early, how to improve the efficiency and effectiveness of late testing and how to automate testing.


09 Introduction 5


Defining exactly what we mean by a computer system is not easy, but we can point to five steps that any computer system should be able to perform. It should be able to take some type of data as input. It should be able to store the data and instructions on how to process the data in some form of memory. It should then be able to process the data using the instructions, and to generate some output from this. Finally, it should be able to control all of these steps.


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