search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
INSIGHT VIRTUAL SPORTS - DS VIRTUAL GAMING


What is the role of virtual sports in the betting ecosystem and has this position shifted in recent years?


From the very first appearance of virtual games, the segment has carved out a niche for itself and quickly began to win players' affection due to the exciting nature of the games, the speed of betting, the attractive payouts, and the frequency of draws.


I can confidently say that in land-based operations virtual games are a staple along with sports betting, as more than half of all bets come from our segment. As we all remember, the pandemic made its adjustments in the industry: all big sporting events were suspended until better times and all the attention of sports fans was focused on virtual gaming because the product is based on sports. We are still seeing an increase in sales and a lot of interest from players.


Operators are demanding a variety of games, attractive odds, good bonuses, and non-stop action. In what ways do virtual sports provide the entertainment operators are so desperate to provide, and in what ways can virtual sports be improved to cater to operators expectations?


You make a very subtle point about the fact that operators need variety, diversity. Tat is exactly what DS Virtual Gaming does, which is to offer products that our competitors do not offer. We think this is the best form of segment development. Not trying to make our own adjustments to what has been launched by other providers, but offering something new, something that neither the operator nor the player has seen yet.


Fortunately, virtual games, being as close to sporting events as they are to classic casino and lottery games, offer inexhaustible sources of inspiration for creating impeccable and unique content. Tis year we've released a kickboxing game based on pre-recorded videos of real-life competitions. As you know, DS doesn't use animation. In the near future we will be surprising the industry again with an original idea.


As for attractive odds, dynamic game and exciting bonuses, that's a given. Tere is no point in spending huge resources to launch a product that won't give the expected results later on.


Globally, which virtual sports are most popular? Are greyhound and horse racing still the perennial favourites?


If we compare the popularity of games today with the picture we saw five years ago, interest in horse racing has declined slightly, while interest in dog racing has increased. However, we cooperate with different operators and each of them has its own unique statistics depending on which market they operate in and what kind of activity they do.


For example, in some markets number games are insanely popular: bingo, keno, roulette.


P72 WIRE / PULSE / INSIGHT / REPORTS


Araksi Sargsyan Head of Business Development, DS Virtual Gaming


“If we compare the popularity of games today with the


picture we saw five years ago, interest in horse racing has declined slightly, while interest in dog racing has increased. However, we cooperate with


different operators and each of them has its own unique


statistics depending on which market they operate in and what kind of activity they do.


For example, in some markets number games are insanely popular: bingo, keno, roulette. Other markets are more


related to sporting events. But there isn't a single betting shop in the whole world that doesn't have a dog race.”


Other markets are more related to sporting events. But there isn't a single betting shop in the whole world that doesn't have a dog race. Tis product will most likely never lose relevance, however, it is difficult for me to make such predictions, as the players always have the last word.


DS Virtual Gaming's RacingDogs remains one of the most popular virtual products in the industry, and was also one of the first the company developed nearly 20 years ago. What has made RacingDogs so popular with players over such a long period?


RacingDogs was indeed the first product DS Virtual Gaming introduced to operators and players back in 2003. Since then, we have seen a technology boom, with new requirements and solutions starting to emerge. You will be quite surprised to see the original version of a product launched 19 years ago.


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118  |  Page 119  |  Page 120  |  Page 121  |  Page 122  |  Page 123  |  Page 124  |  Page 125  |  Page 126