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I usually target new viewers and bettors with my casting, but it very much depends on the title. For a sports title such as Ebasketball or Esoccer, I can assume the rules of the game are understood by those


watching. When casting on tactical shooters and fighting games that have little intricacies which aren’t


immediately obvious, I assume there is one person in the audience that doesn't understand.


What types of information are you given to provide real-time analysis of how play is unfolding?


Everything on the broadcast is the caster's point of view and is reactive to what is happening in the game play. Tat means reading the mini map, being aware of peripherals, knowing where all the players are, keeping track of objectives and utility, etc. If you don't mention these things in casting, someone might miss it. It is part of our role as casters to select the talking points outside of key betting odds we incorporate into the cast. Besides that, everything the viewer sees, I see.


Are you a colour caster that talks more about analytics and strategies or a play-by-play caster who focuses more on live gameplay?


P106 WIRE / PULSE / INSIGHT / REPORTS


Play-by-play. I have done colour before, in fact I started out that way, but play by play is so important and I have got much better at it over the years through casting on fast paced fighting games. I tend to do a bit of colour if I'm partnered with a new inexperienced caster who doesn’t understand the game as well as me, but I mould around whoever I'm with.


Do you cast under the assumption your audience is a veteran viewer or one that is new to the sport? How do you strike the balance?


I usually target new viewers and bettors with my casting, but it very much depends on the title. For a sports title such as Ebasketball or Esoccer, I can assume the rules of the game are understood by those watching.


When casting on tactical shooters and fighting games that have little intricacies which aren’t immediately obvious, I assume there is one person in the audience that doesn't understand.


Trough explaining that viewer may become a long-term viewer and even if it seems like I'm explaining the same things to the same people for whom it is obvious, breaking it down a little makes it simple for them, engages new viewers and increases the likelihood of them coming back.


Tis method also means that when discussing more complex issues the newer spectator doesn’t feel like things are going so far over their heads that they feel they will never understand and are turned off from watching ever again.


I inform a lot but at the end of the day you don't want to be over analytical. People want to be entertained and you have to find that balance which, when I’m casting solo, requires a lot of back and forth.


COMPETITIVE GAMING REFEREE How difficult is it to get into esports?


It's difficult to get into any kind of esports role, especially in the UK. You either need to be scouted as a really good player or be local to an event. After some time, we found out about SIS Competitive Gaming coming to Manchester which would be open 24/7 and they'd need people in every role.


During my time studying at University, I co- founded an esports society because there was an abundance of people who wanted to play games on a more professional level. Tere are days where a group of us discuss how unreal it is to get paid for doing what we love. Esports has come a long way - five years ago this would have been seen as a fallacy.


How did you train to become a referee?


All our referees are trained in line with ESIC (Te Esports Integrity Commission) guidelines. Integrity is a key feature of SIS Competitive Gaming and we have a comprehensive set of guidelines we adhere to. In conjunction with ESIC we are adapting these due the product being such a new product it is evolving over time as the product develops and matures.


How many games do you officiate on a typical day?


About 20 games. For our CS:GO offering it’s Wingman 2v2 on different maps meaning an average match should run around 15 minutes depending on the match-ups and gamer calls so we allot 20 minutes for each.


Are you a specialist in one particular game or do you work across multiple titles?


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