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Soft2Bet Our competitors are Netflix and TikTok


Fresh from hosting a G2E session ‘iGaming: The Road to Legalisation in the US’ in Las Vegas, Martin Collins, Chief Business Development Officer of Soft2Bet, sat down with G3 to expand on the topic.


Soft2Bet is launching into the B2C market in New Jersey in Q1-Q2 2025. Is the current kill rate of operators in the US at all daunting?


We see the exit of many US operators as an opportunity. What one might see as impossible, we see as an ability to really achieve something special. Soft2Bet is primarily a UI/UX business; we focus on the customer experience. If you look at any of our B2C offerings, we build experiences for our customers that are very different from what is traditionally offered in the industry. Te US will be no different. We are creating the most unique UI/UX the industry has ever seen. We are going to stand out and think that’s the only way to do it.


Was first-mover not an advantage in the US sports betting market?


To that question, I’d ask you to name an industry where being the first-mover guaranteed a sustainable long-term advantage. In the online gambling industry, users are constantly seeking new and innovative experiences. We’ve seen similar patterns in other sectors as well, such as with search engines: Lycos, Magellan, Altavista — all early frontrunners, but Google ultimately dominated. In fact, while first-movers may have an initial edge, operators and providers entering the market later often have the opportunity to learn from their predecessors’ mistakes. Tey can adapt more quickly to what the market is really seeking, improving on areas that first-movers may have overlooked.


Over the long term, newer entrants often refine the product and service offering, ensuring that the initial advantage fades away.


Has the European model failed in the US?


Well, it depends entirely on what player you are on the market. Te assumption was that with the European solutions and approach being more mature, they would provide suitable experiences for US players.


FanDuel and DraftKings also had critical mass in the US as they'd been doing Daily Fantasy Sport for years. Tey'd built up a player base, and perhaps more importantly, brand equity. Tey also have a large ability and willingness to invest in each State and utilise all of these factors to gain significant market share in the majority of legalised States.


However, if you look at many of the European brands who entered the market they had significantly less local brand equity, zero existing player base and considerably less willingness to invest and gain market share. Coupled with extensive legacy technology primarily built with a European localised focus and monolithic architecture, they were not lean and agile. Moreover, their infrastructure costs were much more expensive, again driving down their margin in already very competitive market conditions.


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