Endorphina's booth at iGB Live embraced a cowboy theme with Lucky Streak X, a bird theme at SBC Summit with Raging Wings, and now a horror theme at SiGMA Europe. How important is this differentiation from one expo to the next?
I would love to brag and say it comes from me, but we have an amazing marketing team. Everything you can see on this stand and previous exhibitions comes from them. We have had a stable marketing team for a long period of time, and you can see it in the results. You can see the creativity from expo to expo.
After ICE London, I said you guys cannot surprise me anymore, then today I'm surprised. Speechless. You can hear in my voice I have lost the words to describe their creativity. It's amazing to work with these people and be empowered by their creativity.
What is at the core of a successful Endorphina title?
Tis is the one-million-dollar question. If only we knew the answer! It's very hard to ascertain but one reason is we always tailor the games for specific markets. Yes, we have our established, best performing games and we always push them in new markets too but on entering each new market we want to localise.
62
A tricky question! We want to further establish ourselves in the markets we are in and to enter new markets. We want to grow the client base of Endorphina's games, which is of course the ambition of every single game provider in the iGaming industry. Where we're different is in the quality of the games we bring to market for satisfied players and operators.
We match the music and graphical style of the game to match specific market needs and the player base. Ten we evaluate the performance of each game which helps our development focus on further games. It's important to be innovative and to try and think of new ways to engage with our players. You simply never know when you're going to create that hit slot.
How many games do you look to market?
We stick to two-three games per month. It’s an established formula for us that we are comfortable doing. We are not just spamming quantity, but quality is very important. For us, this comes from ensuring the games look well graphically designed, the sound is matching the theme, and the theme is matching the market.
What does 2025 have in store for Endorphina's portfolio?
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104 |
Page 105 |
Page 106 |
Page 107 |
Page 108 |
Page 109 |
Page 110 |
Page 111 |
Page 112 |
Page 113 |
Page 114 |
Page 115 |
Page 116 |
Page 117 |
Page 118 |
Page 119 |
Page 120 |
Page 121 |
Page 122 |
Page 123 |
Page 124 |
Page 125 |
Page 126 |
Page 127 |
Page 128 |
Page 129 |
Page 130 |
Page 131 |
Page 132 |
Page 133 |
Page 134 |
Page 135 |
Page 136 |
Page 137 |
Page 138 |
Page 139 |
Page 140 |
Page 141 |
Page 142