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Interactive OMNI-CHANNEL SOLUTIONS


alerts and player management tools. Te management tools allow the operator to act and intervene as required.


On top of that, we see it becomes more and more important to automate established processes as much as possible to keep an operation commercially interesting and allow experienced personnel to understand the less common aspects of the operation better.


Supporting automated and configurable actions in a system provides a huge edge to any operator. Where sensible, technically-able operators can listen to events and messages to implement functionality in any way they see fit. Tis is especially useful when the decision that should be taken is not clearly defined or


Supporting automated and configurable actions in a system provides a huge edge to any operator. Where sensible, technically-able operators can listen to events and messages to implement functionality in any way they see fit.


P92 NEWSWIRE / INTERACTIVE / 247.COM


frequently changes, for instance in marketing or even for risk management tools.


Where are we in terms of the full integration of Omni-channel with operators? Is this a process that will take many years, or are we close to seeing the market switch quite soon?


Based on how quickly markets have changed substantially in the past years I think that we have to be patient with that process. It may be faster in markets that have little or no existing regulation but will potentially take longer in well-established markets where an Omni- channel product may even require changes to existing law.


Does Omni-channel mean lack of variety of providers of games, or can Omni-channel be inclusive and offer the widest possible choice?


Te content portfolio is not influenced by the delivery tool in our discussion of an Omni- channel platform.


While that is easy to say for the platform, the game portfolio usually depends on the game provider, integration method, the operator and available resources. What has been true for the move from Flash to HTML5 is also true for providing Omni-channel enabled game content.


Te earlier the game design and development process, the easier it is to produce an Omni- channel game. Greentube is in a very fortunate position in that we are part of the NOVOMATIC


Group, which designs games for land-based operations, and at the same time, have the in- house developed novoSDK (Novo Software Development Kit – www.novosdk.com) that already supports Omni-channel deployments and is used by a vast range of suppliers today.


What can operators do to prepare the groundwork for Omni-channel, even if they’re not in the position to press the button and launch a solution right now?


I would recommend picturing how the operation and organisation would change if an Omni- channel offering would launch tomorrow.


Even if it is not possible to launch a complete Omni-channel solution right now, could such a system solve a problem today by utilising a part of the potential offering?


As a next step contact potential partners, like Greentube, or visit tradeshows to get more details regarding a potential solution.


What for you is the most exciting part of developing an Omni-channel solution?


As someone that has been involved mostly with online gaming, it is immensely exciting for me to add physical devices to our gaming offering. You cannot touch an online offering except the servers. Even simple components like ticket printers are an unusual component to see in our development department, let alone fully connected gaming machines.


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