search.noResults

search.searching

note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
Events


IAGA SUMMIT New York 2017


Kent Young, CEO Spin Games


Kent Young has been involved in the gaming industry his entire career, with 30 years in the business to date. Kent started in the operations side, cleaning ashtrays in the gaming clubs of Sydney, Australia.


He worked in operations for five years before heading to university, which led Kent to finding employment with Aristocrat Technologies, immersing him into the manufacturing side of the business.


Leveraging the experiences gained in the corporate side of the gaming industry taught Kent a lot about the basics and the fundamentals of the industry. He learned about gaming technology, content and compliance, which has helped him to navigate the waters when creating not just one startup, but two.


After 11 years with Aristocrat, Kent created the third-party content development company True Blue Gaming, a third-party games developer focused on content supply, as opposed to pure technology. Kent and Scott Olive, one of the best games designers in the world, both left Aristocrat to start True Blue, creating games for Atronic, IGT and Stargames etc.


Following two successful years, the business was sold to Aruze Gaming, for whom Kent became General Manager of Aruze Americas for a several of years before starting Spin Games. Kent Young has been the CEO of Spin Games for four years.


G3 talks to serial startup entrepreneur, Kent Young, about the unique regulatory issues faced by startup technology companies in the gaming industry ahead of his IAGA Summit discussion. Given the growing intersection of technology and gaming, there are unique issues a tech startup company faces with regards to gaming licensing, especially when dealing with venture capital investors, angel investors and employees, in regards to licensing and compliance, and implementing an appropriate compliance programme for such startups


Kent, you’ve now helmed two startup tech businesses in the gaming sector; what were the big changes and what did you learn in the process?


Tings have changed a great deal since starting True Blue Gaming back in 2007. Ten we were focused on content delivery rather than technology, because at the time there were lots of restriction on third-parties working with manufacturers, which meant we were concentrating on delivering assets-only, not delving into the technology side.


When we started Spin Games, the landscape had changed significantly. Although we began under the same model, creating third-party content, regulatory changes meant we were allowed to focus on the technology too, while the other big change was the fact that iGaming had become regulated in North


P48 NEWSWIRE / INTERACTIVE / 247.COM


America. Tis new market segment presented an opportunity for a small nimble company. So although when we first started we were developing just content; developing maths, sounds, assets, graphics etc., about a year-in, we were developing iGaming technologies and a remote gaming server (RGS) specific to New Jersey. Tere were a lot of macro- elements that had changed the marketplace that led to a different business model in terms of our focus.


Generally speaking, I’d say that I learned a lot from my first experience creating a start-up, which I used the second time around. A lot of the fundamentals are the same in terms of raising money, putting the right team together, areas of focus and generating revenue. Without question - doing it for a second time you get a lot of leverage from the experiences learned the first time around.


Just what does it take to launch a startup technology company?


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76  |  Page 77  |  Page 78  |  Page 79  |  Page 80  |  Page 81  |  Page 82  |  Page 83  |  Page 84  |  Page 85  |  Page 86  |  Page 87  |  Page 88  |  Page 89  |  Page 90  |  Page 91  |  Page 92  |  Page 93  |  Page 94  |  Page 95  |  Page 96  |  Page 97  |  Page 98  |  Page 99  |  Page 100  |  Page 101  |  Page 102  |  Page 103  |  Page 104  |  Page 105  |  Page 106  |  Page 107  |  Page 108  |  Page 109  |  Page 110  |  Page 111  |  Page 112  |  Page 113  |  Page 114  |  Page 115  |  Page 116  |  Page 117  |  Page 118