Events
IAGA SUMMIT New York 2017
What have been the regulatory changes that have helped accelerate the growth of Spin?
In mid-2000s with True Blue, there were a lot of restrictions concerning third-parties touching the platform/software. Tere was a line in the sand you couldn’t cross without getting licensed. However, the large manufacturers at that time wanted to outsource a lot of their development to countries such India, particularly the slots systems business, which was looking to set-up development centres outside the US. Te Nevada Gaming Control Board agreed that as long as these third-parties didn’t affect the code and didn’t touch the random number generator or the outcome of the game, then manufacturers could use a third-party. Tis meant that some of the first deals with Spin Games we were actually integrating the game into a platform, which would have been unthinkable before.
We could now utilise a GDK, which still separates the content from the slot platform, so even though we were dealing with code, it wasn’t affecting the outcome of the game, so we could port the game directly onto the platform. It was a big change that was taking place at the same time in which iGaming became regulated in North America, so we moved into that technology by developing an RGS, becoming a full manufacturer, with a full licence in New Jersey.
Is it easier now than ever to start-up and grow a new gaming focused company?
If you’re looking at it purely from a third-party perspective, manufacturers are a lot more open to using third-parties than back in the days of True Blue. I would say that the pool of third-parties is a lot larger now, but in saying that it’s also a lot more competitive. At Spin we have shifted away from that space to become more an iGaming RGS, technology and content provider, rather than purely offering third- party content. We have grown full circle, whereby we now take manufacturers’ content and deploy it onto our Remote Gaming Server.
I think the overall market is a lot more robust than it was - there are a lot more market segments and new categories, such as skill-based products for example. Traditional manufacturers are looking to third-parties to provide differentiated content in that space. Te thing about the large manufacturers is that they’re not generally speaking good at moving quickly, particularly with differentiated product outside their DNA. Tere are definitely a lot more opportunities, but it’s a double edged sword. A lot of third-parties have entered now entered this space. If you look at Gamblit and Gameco, they have been created to provide skill-based as a competitor to the established manufacturers, as opposed to working with them.
At Spin we have become an iGaming Remote
Gaming Server, technology and content provider,
rather than purely offering third-party content. We have grown full circle, whereby we now take manufacturers’ content and deploy it onto our RGS.
IAGA
The International Association of Gaming Advisors (IAGA) will hold its 36th annual International Gaming Summit May 30-June 1, 2017 at the JW Marriott Essex House, New York, US.
NEWSWIRE / INTERACTIVE /
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