impact of those recommendations can be exponential.
What types of games will we see? A broad range of interactive games that appeal to all ages and genders. Games which involve destroying battleships, shooting down fighter planes, and invading castles. Puzzle games, maze games, and games similar to candy crush and other popular video games. Pinball and other arcade type games. Racecar driving. Additionally, skilled-game manufacturers have entered into licensing arrangements with video game developers to ‘gamblify’ versions of popular video games and other pop culture icons. Tink Jetpack Joyride with 350 million downloads. Tink Star Trek themes. Tink Frogger. Games will be progressively linked. And competitive - directly with other players, against a clock, or even against a computerised opponent.
Plus - we see almost endless possibilities. In Malta, the recent skilled gaming legislation defines fantasy sports as a skilled game. Skilled games also provide a perfect tie-in with eSport tournaments and eSport betting (the subject of another IAGA Gaming Summit panel!).
What will the skilled game devices look like? Imagine smaller, even handheld devices, for some skilled games. Other games will resemble the arcade games they are modeled after. Instead of slot machine buttons and handles you will see touch screens, keypads, joy sticks, motion sensors, image detectors, 3-D capability, accelerometers, and more.
And what about the casino floor? Perhaps the biggest change is starting to occur. While some games will be located on the main casino floor, interspersed with traditional games, we envision the current open
casino floor to be divided into smaller, sometimes temporary themed spaces, where games of skill and new more interactive and social games of chance (see below) are played. Expect more tournaments. Expect more lounges like MGM’s Level Up, with its combination of skilled games, low stakes table games, a skilled virtual reality golf game, and social games such as air hockey and ping pong. Per Meyerhofer of Gamblit - families, friends and even strangers are banding together to play, for long stretches. Already, the average demographic of this group is 10 years younger than the current slot player. Tat age is expected to decrease, given the correct game mix.
Will slot machines be a thing of the past? Not anytime soon, but they will change. Many will provide an active social experience. Inspired Gaming and others have launched RNG virtual sports games worldwide with dynamic graphics and play-by-play commentary. Alfastreet’s Royal Derby machines have realistic sound effects and mimic live horse racing. We will see more social automated roulette games, live streaming dealer-cams, and multiplayer games such as that of Dynamic Gaming Systems. In sum, new RNG games will try to create the same stimulation and emotion produced by video and social games.
Where will regulated skilled gaming next appear? In the US - Massachusetts already has skilled based regulations, and numerous jurisdictions such as Pennsylvania are in the wings. Worldwide? Stay tuned and hear more at our IAGA Gaming Summit panel, “Redefining the Casino Floor – the Impact and Potential of Skill-based Games”, where we will discuss the launch, early results, next steps, predictions and more with our panelists - the industry leaders responsible for the development, regulation, and successful launch of skilled gaming.
In New Jersey, skill-based games can include “an adaptive feature” which, when a player is continually
losing, offers the player extra chances to win to increase
the payout rate. New Jersey and other jurisdictions also
permit players to buy or earn “enhancements” to increase the ability to win, as with online video games. Minimum payout
percentages are still required if a game has both skill and chance, although in some
jurisdictions (New Jersey) a pure game of skill is not required to have any minimum payout.
NEWSWIRE / INTERACTIVE /
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